 //	â”Œâ”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”
//	â”‚   KOC POWER ALL - ELITE																				 â”‚
//	â”‚   LANGPACK: FRENCH																					 â”‚
//	â”‚	VERSION: 3.3		 																				 â”‚
//	â”‚	LINES: 2448		 																					 â”‚
//	â”‚  																		 â”‚
//	â”‚   																									 â”‚
//	â”‚   HELP:																								 â”‚
//	â”‚   main = GLOBAL VARS (one words spread in the whole Script)											 â”‚
//	â”‚   - Head = HEADLINES 																					 â”‚
//	â”‚   - Title = MOUSE OVER TEXT																			 â”‚
//	â”‚   button = BUTTON TEXT										 									     â”‚
//	â”‚   																								     â”‚
//	â”‚  IMPORTANT:	PLEASE DONT HIT ENTER OR CREATE ANY NEW LINES											 â”‚
//	â”‚  				ITS IMPORTANT THAT ALL LANGPACKS HAVE THE SAME 											 â”‚
//	â”‚  																										 â”‚
//	â”‚  TRANSLATOR NOTES:	any Problems or Questions ?  													 â”‚
//	â”‚  																										 â”‚
//	â””â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”˜

//	â”Œâ”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”
//	â”‚  STATS																								 â”‚
langpack.ksTeamMember			= '30';
langpack.ksVipMember			= '95';
langpack.ksDeveloper			= '1';
//	â”‚   																									 â”‚
//	â””â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”˜


// TAB - LABELS
langpack.tabLabelOverview		= 'Stats';
langpack.tabLabelOptions		= 'Options';
langpack.tabLabelProduction		= 'Production';
langpack.tabLabelCrest			= 'MultiAttack';
langpack.tabLabelAutoTrain		= 'Auto Train';
langpack.tabLabelAlliance		= 'Alliance';
langpack.tabLabelFake			= 'Teste';
langpack.tabLabelCombat			= 'Combat';
langpack.tabLabelActionLog		= 'Journal';
langpack.tabLabelCourt			= 'Court';
langpack.tabLabelMovement		= 'Mouvement';
langpack.tabLabelThrone			= 'Throne';
langpack.tabLabelThroneStuff	= 'Throne Stat';
langpack.tabLabelKnights		= 'Chevalier';
langpack.tabLabelWild			= 'Terres';
langpack.tabLabelTrain			= 'Entraine';
langpack.tabLabelAutoCraft		= 'Crafting';
langpack.tabLabelAutoBuild		= 'Batir';
langpack.tabLabelAutoScout		= 'AutoScout';
langpack.tabLabelMarch			= 'Marche';
langpack.tabLabelSearch			= 'Recherche';
langpack.tabLabelDomain			= 'Domaine';
langpack.tabLabelReassign		= 'RÃ©assigne';
langpack.tabLabelAutoFarm		= 'Auto Frigo';
langpack.tabLabelApothecary		= 'Pharmacie'
langpack.tabLabelPopControl		= 'Pop Control';
langpack.tabLabelTurboSearch	= 'Turbo Cherche';
langpack.tabLabelSendMarch		= 'Systm Marche';


//	â”Œâ”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”
//	â”‚  POWER - TAB TRANSLATION  - BEGIN								            â”‚
//	â””â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”˜


// TAB - OPTIONS
langpack.optionsHeadLanguage	= 'Language et Version';
langpack.optionsHeadMulti = 'KoC Power - Configuration';
langpack.optionsHeadChat = 'Tchat';
langpack.optionsHeadColors = 'Couleurs';
langpack.optionsHeadStyle = 'Style';
langpack.optionsHeadStats = 'RÃ©glages Statistiques';
langpack.optionsHeadReports = 'Rapports';
langpack.optionsHeadTower = 'Tour de Guet';
langpack.optionsHeadMore = 'RÃ©glages SupplÃ©mentaire';
langpack.optionsHeadBugFixes = 'Mise au point KofC';
langpack.optionsHeadReset = 'Options par DÃ©fault';
langpack.optionsHeadResetNote = 'Ici vous pouvez remmÃ©tre tous les rÃ©glages par dÃ©fault';
langpack.optionsHeadSounds = 'Les Alertes';
langpack.optionsHeadSoundsNote = 'Alertes provenant exclusivement du tchat';
langpack.optionsHeadImpExport	= 'Importe et Exporte';
langpack.optionsHeadImpExportNote = 'Importez ou Exportez vos rÃ©glages d\'un profile de KoC Power - Multilang.';

langpack.options_rallypoint_keep 		= 'Gardez';
langpack.options_rallypoint_keep2 		= 'Slot(s)point-ralliment libre';
langpack.optionsVisitKS = 'Visite KoC Scripts maintenant!';
langpack.optionsImport 			= 'Importe';
langpack.optionsExport 			= 'Exporte';
langpack.optionsBeta = 'Beta';
langpack.optionsRelease = 'Stable';
langpack.optionsLatestInstall = 'DerniÃ¨re'; //optionsLatestInstall Beta Version optionsLatestInstall2
langpack.optionsLatestInstall2 = 'installez';
langpack.optionsLatestBetaInstallNote = 'Visitez la page du projet sur googlecode';
langpack.optionsLatestBetaInstallNote2 = 'Change maintenant pour la version Beta';
langpack.optionsLatestReleaseInstallNote = 'Visitez la page officielle sur Userscripts';
langpack.optionsLatestReleaseInstallNote2 = 'Change maintenant pour la Version officielle';
langpack.optionsKsRunningNote = 'Visitez';
langpack.optionsKsRunningNote2 = 'La page d\'Accueil!';
langpack.optionsLangpackNote = 'Si aucune langue est disponible, <BR>juste cliquer sur Mise Ã  jour puis F5.';
langpack.optionsLoadingSWFerror = 'Vous ne pouvez pas tÃ©lÃ©charger de fichier Flash...';
langpack.optionsChargement = 'Charger';
langpack.optionsStopSound = 'DÃ©sactive l\'alerte!';
langpack.optionsKsRunning = 'Vous Ã©xÃ©cutez:';
langpack.optionsWinDragDrop = 'Faire glisser les fenÃ¨tres';
langpack.optionsPopupBorderRadius = 'Bord et fenetres';
langpack.optionsPopupBorderRadiusNote = '14 = Default | 0 = Aucun Bord { Hgauche Hdroit Bdroit Bgauche }';
langpack.optionsPopupTransparent = 'Transparence des fenÃ¨tres';
langpack.optionsAutoRefreshIntervall = 'Auto Rafraichir - Intervalle:';
langpack.optionsAutoRefreshIntervall2 = 'Minutes';
langpack.optionsWideMap = 'Grande Carte';
langpack.optionsGMTClock = 'Voir heure en GMT';
langpack.optionsMapExtras = 'Infos supplÃ©mentaires sur la carte';
langpack.optionsLangFlagChat = 'Montre le drapeau au niveau du chat';
langpack.optionsHyperlinksButtonTitle = 'montre/cache Hyperlinks';
langpack.optionsHyperlinksChat = 'Montre le bouton des Hyperliens KoC Scripts au niveau du chat';
langpack.optionsRefreshIfInaktive = 'Auto raffraichis si Koc est pas charge pendant 1 Minute';
langpack.optionsAwayOnKabam = 'Domaine exterieur... <sup><span class="boldRed">(Seulement pour Kabam!)</span></sup>';
langpack.optionsUserTab = 'Onglet Personnalisable';
langpack.optionsTabName = 'Nom de L\'onglet';
langpack.optionsPopupHeight = 'Hauteur des FenÃ¨tres ';
langpack.optionsPopupHeight2 = 'px <sup>(<span class=boldRed>700 Default</span>)</sup>';
langpack.optionsAutoPublishOnFacebook = 'Auto Publies les RequÃ¨ttes sur Facebook';
langpack.optionsAutoPublishOnFacebookNote = 'Tous Domaines';
langpack.optionsAutoPublishOnFacebookNote2 = 'Pour rÃ©duire les alertes Captcha sÃ©lectionnez \'Seulement moi\'';
langpack.optionsAutoPublishOnFacebookEveryone = 'Tous le monde'; // USE THE VALUE FROM FACEBOOK - EN: Everyone
langpack.optionsAutoPublishOnFacebookFriendsOfFriends = 'Amis de mes Amis'; // USE THE VALUE FROM FACEBOOK - EN: Friends of Friends
langpack.optionsAutoPublishOnFacebookFriendsOnly = 'Amis Seulement'; // USE THE VALUE FROM FACEBOOK - EN: Friends Only
langpack.optionsAutoPublishOnFacebookOnlyMe = 'Seulement moi'; // USE THE VALUE FROM FACEBOOK - EN: Only Me

langpack.optionsBrowserBGNote = 'Ici vous pouvez choisir entre une Image ou une Couleur de l\'arriÃ¨re fond';
langpack.optionsBrowserBGColor = 'Fond Couleur';
langpack.optionsBrowserBGImage = 'Fond Image';
langpack.optionsBrowserBGImageURL = 'Image URL';
langpack.optionsBrowserBGImageNote = 'Entrer ici l\'URL d\'une image.... ex. http://image.com/yourImage.jpg';
langpack.optionsBrowserBGorColor = '<u>ou</u>: Couleur';
langpack.optionsBrowserBGColorNote = 'Entrer ici un code couleur ex. #000000 pour le NOIR';

langpack.optionsPowerMenuLeft = 'Mettre les onglets sur la gauche';
langpack.optionsPostMulitUpdate = 'Poste les mise a jour sur le chat Alliance <sup><span class="boldRed">(Maj du script postÃ© sur le chat!)</span></sup>';
langpack.optionsPostMulitUpdateSound = '<b>(mise a jour)</b> Sonnore:';
langpack.optionsPostMulitUpdateSoundAutoPlay = ' Active:';
langpack.optionsPostMulitUpdateShowFull = 'Note ComplÃ©te';
langpack.optionsPostMulitUpdateShowTextImageLike = 'Texte + Image + Aime';
langpack.optionsPostMulitUpdateShowTextImage = 'Texte + Image';
langpack.optionsPostMulitUpdateShowText = 'Seulement Texte';
langpack.optionsEnableButtler = 'Montre les boutons, Raccourci, Transport,Ext...';
langpack.optionsLoadingsounderror = 'Impossible de charger le fichier son!';
langpack.optionsHideSummoningCircle = 'Cache Summoning Circle (Besoin f5)';
langpack.optionsMultiBrowserOverride     = 'Clique <b>OK</b> sur la pop-up \"You have Koc open in a newer window\"';
langpack.optionsMultiBrowserAntiCheat     = 'DÃ©sactive la fenetre \"You have Koc open in a newer window\"';
langpack.optionsMultiBrowserAntiCheatNote     = 'Utiliser a vos risques, Etre connecter par kabam pour cette methode!';
langpack.optionsShowMultiUpdateCmd = 'ActivÃ© les infos des <b>(update)</b> dans le Chat!';
langpack.optionsInfoBox = 'Cacher KoC Scripts - Boite Info <sup><span class="boldRed">(Apparait si mise a jour ;)</span></sup>';
langpack.optionsCustomWideScreen = 'Ecran pÃ©rsonnalisÃ©';
langpack.optionsKsTab = 'Onglet KoC Scripts <span class="boldRed"><sup>(Un j\'aime ;)</sup></span>';
langpack.optionsHeadTabs = 'Onglet';
langpack.optionsHeadTabsOrder = 'Ordre des Onglets';
// - STATS
langpack.optionsStatsTabShowTroops = 'Voir les troupes';
langpack.optionsStatsTabShowRes = 'Voir les Ressources';
langpack.optionsStatsTabShowResProduction = 'Voir les Productions';
langpack.optionsStatsTabShowMarches = 'Voir les troupes et ressources en marche';
langpack.optionsStatsTabShowDef = 'Voir la Defense';
langpack.optionsStatsTabShortValues  = 'Raccourcir les Valeurs dans onglet stats';
langpack.optionsStatsTabShowPop  = 'Voir la Population';
langpack.optionsStatsTabTrainTroops  = 'Voir les formations en cour';
langpack.optionsStatsTabFoodLeft  = 'Voir ma nourriture en rouge si infÃ©rieure Ã ';
langpack.optionsStatsTabFoodLeft2  = 'heures';
// - CHAT
langpack.optionsChatRight  = 'Mettre le chat a droite';
langpack.optionsChatLowFood  = 'Active alerte nourriture';
langpack.optionsChatHelpReq  = 'Aide auto mon alliance (batir et recherche)';
langpack.optionsChatDelReq  = 'Cache les requettes d\'aide du chat';
langpack.optionsChatDelRules  = 'Supprime les regles du chat';
langpack.optionsChatExtras  = 'Active plus de fonctions dans le chat(Coord cliquable, Couleurs etc.)';
langpack.optionsChatSoundVolume  = 'Volume:';
langpack.optionsChatWhisperSound  = 'Alerte chuchot: URL';
langpack.optionsChatScoutSound  = 'Alerte eclairage';
langpack.optionsChatScoutBG  = 'Couleur du fond - Eclairage';
langpack.optionsChatAttackSound  = 'Alerte Attaque (Alliance)';
langpack.optionsChatWildSound  = 'Alerte sur les terres-Sauvage';
langpack.optionsChatFoodSound  = 'Alerte Manque Nouriturre';
langpack.optionsChatAttackBG  = 'Couleur du fond - Attaque';
langpack.optionsChatWildAttackBG  = 'Couleur du fond - Attaque TS';
langpack.optionsChatLowFoodBG  = 'Couleur du fond - Alerte Nourriture';
langpack.optionsChatGlobalBG  = 'Couleur de fond - Chat Global';
langpack.optionsChatAllianceBG  = 'Couleur du fond - Chat Alliance';
langpack.optionsChatFontcolor  = 'Texte';
langpack.optionsChatLeaderBG  = 'Couleur de Fond pour les Leaders';
langpack.optionsChatSelectColor  = 'Choisir une couleur';
langpack.optionsChatSelectColorNote  = 'Selectionne un code couleur!';
langpack.optionsChatOwnAvatar = 'Choisir un Avatar: URL';
langpack.optionsChatLangFlag = 'Drapeau comme Avatar <sup>(<span class=boldRed>Seulement visible pour vous mais desactivÃ© les autre Avatar!</span>)</sup>';
langpack.optionsChatOwnAvatar2 = 'Taille: 25x25 Visible seulement par vous';
// - COLORS
langpack.optionsColorsHead = 'Personnalisez la Couleur des Joueurs';
langpack.optionsColorsColor = 'Couleur';
langpack.optionsColorsSubMainTitle = 'Sous Titre Pricipal';
langpack.optionsColorsMainTitle = 'Titre Principal';
langpack.optionsColorsHover = 'Survole';
langpack.optionsColorsBackground = 'ArriÃ©re Fond';
// - AVATAR
langpack.optionsHeadAvatars = 'Avatar';
langpack.optionsAvatarHeadMore = 'Information SupplÃ©mentaire';
langpack.optionsAvatarNote = '<center>Tout joueur qui fait un don de 2â‚¬ ou plus, <BR>peut utiliser son propre avatar visible <u>par</u> TOUS <b>Les membres de KoC Power - Multilang</b></center>\
<HR><u><b>Comment cela se passe ?</b></u>\
<BR> 1. KoC Power - Multilang avec son Avatar \
<BR> 2. Tout les participants seront visible dans la salle Hall of Fame\
<BR> 3. Vous pouvez aussi commenter cet avatar visible en survol de sourie \
<BR> 4. Le lien de l\'avatar peut mener a votre profil facebook\
<BR> 5. Vous pouvez changer votre avatar (mais svp pas tous les jours ;) \
<HR><center>Nous <i>Esperons</i> garder ce project <u>toujours</u> possible!<BR>Faite parti de l\'histoire - KoC (Scripts) <a href="http://kocscripts.com" target="_blank">KoC Scripts</a> (<i>kocscripts.com</i>)</center>\
<div class=pdxStat>Creer son Avatar</div>\
1. <a href="http://www.coolutils.com/online/image-converter/" target="_blank" title="Convertir ton Image au bon Format">Creer maintenant</a> un avatar taille: <i><b>25px x 25px</b> (pixel)</i> et type de fichier: <i><b>.png</b></i><br>\
2. Charge ton Avatar <a href="http://www.directupload.net" target="_blank" title="Charge sur directupload.net">Ici</a> ou <a href="http://imageshack.us" target="_blank"  title="Charge sur imageshack.us"> Ici</a> <br>\
3. Copie juste le Texte en bleu, Remplissez le formulaire et envoyez le a <a href="www.facebook.com/pdxinthemix" title="Envoi les infos de ton avatar a PDX maintenant!" target="_blank">PDX</a>';
langpack.optionsAvatarForm = '<B>Commentaire:</B> Nom: Ici vous pouvez ajouter vos propre commentaires,visible en survol de sourie<br>\
<B>avatar avec Hyperlink menant a votre profil Facebook:</B> oui/non<br>\
<B>Avatar Adresse:</B> http://fileHoster.com/yourAvatarIn25x25pixel.png<br>\
<B>Don Information:</B> ex. Nom Paypal ou Adresse@paypal.com';
langpack.optionsAvatarHeadKsTeam = 'Ks Equipe et Ks Vips';
langpack.optionsAvatarKsDeveloper = 'Ks DÃ©veloppeur';
langpack.optionsAvatarKsTeam = 'Ks Equipe';
langpack.optionsAvatarKsVips = 'Ks Vips';
langpack.optionsUserIDNote = 'Ceci et votre IDentifiant, Ce numero ID est le meme dans tous vos domaines';
// - HALL OF FAME
langpack.optionsHeadHallOfFame = 'Hall of Fame';
langpack.optionsHeadHallOfFameNote = 'Ici vous pouvez voir tout les avatar des autre joueurs, Merci aux joueurs qui ont dÃ©ja fait un don!';
langpack.optionsHallOfFameNote = 'Tous les avatar soumis par les Utilisateurs. Sont dÃ©tenus par droit d\'auteur copyrights';
// - REPORTS
langpack.optionsReportsDelInboxGifts = 'Active un bouton dans les rapports koc pour supprimer les cadeaux';
langpack.optionsReportsExtras = 'AmÃ©liorer les rapports Alliance';
langpack.optionsReportsViewMember = 'Activer la liste des joueurs'; //Spieler Anzeigen Button Aktivieren
langpack.optionsReportsDeleteButton = 'Activer le bouton supprime sur rapport';
langpack.optionsReportsAutoDelete = 'Supprime automatiquement';
langpack.optionsReportsAutoDeleteScout = 'Eclairage (Les votre)';
langpack.optionsReportsAutoDeleteBarbTrans = 'Camps Barbares / Transports';
langpack.optionsReportsAutoDeleteTransport = 'Transports (vers vous)';
langpack.optionsReportsAutoDeleteCrestCity = 'Onglet MultiAttack (Attaque sur TS,BB,Ville,Mercenaire)';
// - MORE
langpack.optionsMoreSelectHQ = 'SÃ©lection du QG';
langpack.optionsMoreOpenHQ = 'Ouverture automatique sur QG';//orig: Bunker Stadt Automatisch bei Refresh aufrufen
langpack.optionsMoreAutoGold = 'Collecter l\'or a';
langpack.optionsMoreAutoGold2 = '% automatiquement ';
langpack.optionsMoreCityButtons = 'Activer la sÃ©lÃ©ction des villes dans onglet mouvement';
langpack.optionsMoreCityButtons2 = 'Renforce, rÃ©assigne et transport';
langpack.optionsMoreMessage = 'AmÃ©liorer les mÃ©ssages(champs CC)';
langpack.optionsBugDisableKnightSel = 'DÃ©sactiver l\'autosÃ©lection du chevalier';
langpack.optionsBugDisableKnightSel2 = 'sur Ã©clairage, transport et rÃ©assignement';
langpack.optionsBugCoordBox = 'DÃ©placer la boite Ã  coord sous activitÃ© troupes';
langpack.optionsBugMightFix = 'Fixe la puissance du joueur dans koc';
langpack.optionsBugResFix = 'Correction Ressource KoC Stats';
langpack.optionsBugMapDistance = 'Fixe le bug distance sur map';
// - TOWER
langpack.optionsTowerEnable = 'Active la tour d\'alerte';
langpack.optionsTowerEnableSounds = 'Son de la tour <sup><span class="boldRed"(Eclairage ou attaque TS)</span></sup>';
langpack.optionsTowerPostSettings = 'RÃ©glage de diffusion:';
langpack.optionsTowerPostSettings2 = 'Tchat Alliance et /ou';
langpack.optionsTowerPostSettings3 = 'En chuchot';
langpack.optionsTowerOwnMessage = 'MÃ©ssage Ã©mis:';
langpack.optionsTowerAlertIf = 'Activer sur:';
langpack.optionsTowerAlertIfWild = 'Attaque sur TS';
langpack.optionsTowerAlertIfScout = 'Eclairage';
langpack.optionsTowerMinTroops = 'Troupe.Min ';
langpack.optionsTowerMinTroops2 = 'sur QG ';
langpack.optionsTowerMinTroops3 = 'sur autre ville';
langpack.optionsTowerFoodLeft = 'Voir la consomation';
langpack.optionsTowerHideHQ = 'Cacher ma ville forte';
langpack.optionsTowerStopOnAttack = 'Stopper mes activitÃ©es';
langpack.optionsTowerStopOnAttackRaid = 'RAID';
langpack.optionsTowerStopOnAttackSupply = 'RAVITAIL';
langpack.optionsTowerStopOnAttackDarkForest = 'AUTOFS';
langpack.optionsTowerStopOnAttackCrest = 'MULTIAtk';
langpack.optionsTowerEMail = 'Envoyer un e-mail';
langpack.optionsTowerEMailNote = '(Besoin authorisation Fb)';
langpack.optionsTowerEMailToken = 'Votre mail';
langpack.optionsTowerFletch = 'Niveau empennage:';
langpack.optionsTowerThrone = 'Throne:';
langpack.optionsTowerRange = 'Range';
langpack.optionsTowerRangeDebuff = 'Range Debuff';
langpack.optionsTowerDefBooster = 'Def Booster:';

langpack.optionsSoundURL = 'Son URL';
langpack.optionsSoundGetFSAttack = '-attack-';
langpack.optionsSoundGetFSHorn = '-horn-';
langpack.optionsSoundGetFSGun = '-gun-';
langpack.optionsSoundFunChatCommands = '<b>Commande Chat</b>:';
langpack.optionsSoundFunSoundURL = 'URL';
langpack.optionsSoundURLNote = 'Son attaque iminente et autre attaque mais pas Ã©clairage';
langpack.optionsSoundAlertLenght = 'DurÃ©e Alarme';
langpack.optionsSoundsLinks = 'Cliquer Ici -> <a href="https://koc-power-pdx.googlecode.com/files/sounds.txt" target="_blank">Liste des sons</a> nouveau serveur des alertes sonnores du script!';

langpack.optionsChangelogFiles = 'Dernier Changements: <a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-DE.txt" target="_blank" title="Schaue dir die Ã¤nderungen an"><img src="'+FlagDE24+'" width="18" height="18" border="0"></a></strong><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-EN.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagEN24+'" width="18" height="18" border="0"></a><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-FR.txt" target="_blank" title="VÃ©rifiez les dernier changements"><img src="'+FlagFR24+'" width="18" height="18" border="0"></a><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-IT.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagIT24+'" width="18" height="18" border="0"></a><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-TR.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagTR24+'" width="18" height="18" border="0"></a><strong><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-ES.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagES24+'" width="18" height="18" border="0" target="_blank" title="Check the latest Changes"></a></strong><strong><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-PT.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagPT24+'" width="18" height="18" border="0"></a>';

langpack.options_dashboard_head						= 'Tableau de bord';
langpack.options_dashboard_reswaring 				= 'Voir des alertes ressources<BR> Si moins de:';
langpack.options_dashboard_display					= '<b><u>RÃ©glages tableau de bord:</u></b> <sup><span class=boldRed>(puis f5)</span></sup>';
langpack.options_dashboard_display_multi			= 'KoC Power - Multilang Information';
langpack.options_dashboard_display_trpreset			= 'Voir Limite max du throne';
langpack.options_dashboard_display_rps				= 'Point-Ralliment';
langpack.options_dashboard_display_cds				= 'Ville en Defense';
langpack.options_dashboard_display_tower			= 'Tour de guet';
langpack.options_dashboard_display_alerts			= 'Avertissements (Alertes)';
langpack.options_dashboard_display_5logitems		= 'Les 5 derniÃ©res notes du journal';
langpack.options_dashboard_display_marches			= 'Marches SauvÃ©es';

langpack.options_dashboard_multinote_script			= 'Script:';
langpack.options_dashboard_multinote_script2		= 'KoC Power - Multilang';
langpack.options_dashboard_multinote_version		= 'Version:';
langpack.options_dashboard_multinote_langversion	= 'Langpack Version:';
langpack.options_dashboard_multinote_forum			= 'Support Forum';
langpack.options_dashboard_multinote_update			= 'Info mise Ã  jour:';
langpack.options_dashboard_multinote_update2		= 'Vous utilisez actuellement';
langpack.options_dashboard_multinote_update3		= 'Version. Changez pour: ';
langpack.options_dashboard_multinote_install		= 'DÃ©pliez';
langpack.options_dashboard_multinote_install2		= '<a href="http://userscripts.org/scripts/source/104137.user.js" target="_blank">installe</a> KoC Power - Multilang (Alpha)';
langpack.options_dashboard_multinote_install3		= '<a href="http://koc-power-pdx.googlecode.com/svn/beta/kocpower-multi-pdx.user.js" target="_blank">installe</a> KoC Power - Multilang (Beta)';
langpack.options_dashboard_multinote_links			= 'Liens des Mise Ã  Jour';


// - DEFAULLT OPTIONS
langpack.optionsDefaultAlertMessage = '!!! Attention Attaque !!!';
langpack.optionsDefaultSpamGlobalMessage = 'Bonjour Global! Avez vous dÃ©jÃ  Ã©tes sur notre page  facebook.com/groups/KoCScriptsFrancaise aujourd\'ui ?';
langpack.optionsDefaultSpamAllianceMessage = 'Salut la All =) Avez vous Ã©tÃ¨s sur facebook.com/groups/KoCScriptsFrancaise ?';


// TAB - AUTO FARM
langpack.farmHead = 'Fonction AutomatisÃ©e Visites D\'Inatifs'
langpack.farmButton = 'Attaque';
langpack.farmShow = 'Voir les villes';
langpack.farmShowNote = 'Vous avez besoin de finir le scannage pour voir les frigos...';
langpack.farmHeadStats = 'Scanne statistique';
langpack.farmHeadOptions = 'Auto Farme - Options';
langpack.farmKeepRP = 'Gardez:';
langpack.farmKeepRP2 = 'slot(s) libres du pdr';
langpack.farmDeleteRpt = 'Supprimer rapports:';
langpack.farmSearchDist = 'Distance max:';
langpack.farmInactivePlayer = 'Farmer si la ville est inactive depuis plus de:';
langpack.farmInactivePlayer2 = 'jours (vÃ©rifiez toute les 6 heures)';
langpack.farmCityLevel = 'Ville Niveau:';
langpack.farmDip = 'Diplomacie: ';
langpack.farmHeadTroops = '*Troupes*';
langpack.farmNoData = 'No Data';
langpack.farmFarms = 'Frigos: ';
langpack.farmAllianceName = 'Nom Alliance';
langpack.farmInactive = 'Inactifs';
langpack.farmAttacks = '# Attaque';
langpack.farmChecks = '# VÃ©rifiÃ©s';
langpack.farmSearchAt = 'Recherche..';
langpack.farmFound = 'Trouver:';
langpack.farmIntervall = 'Intervalle Attaque:';
langpack.farmSearch = 'Cherche encore';
langpack.farmPlayerName = 'Speudo';
langpack.farmCityName = 'Nom Ville';
langpack.farmDist = 'Dist.';
langpack.farmId = 'NÂ°';
langpack.farmContinuously = 'Continuellement';
langpack.farmChecksAttacks = 'Attaques envoyÃ©es:';
langpack.farmChecksChecks = '- VÃ©rification:';


// TAB CREST
langpack.crestHead = 'Recherche de terres Sauvage';
langpack.crestHeadSettings = 'Recherche - RÃ©glages';
langpack.crestEnableReports = 'Envoi un rapport';
langpack.crestReportIntervall = 'Rapport TS Intervalle:';
langpack.crestHelpPopupHead = 'Aide';
langpack.crestReloadIfFaild = 'Rechargez en cas de dÃ©faillance';
langpack.crestKeepRPSlots = 'Garde ';
langpack.crestKeepRPSlots2 = 'Slot point-Ralliment Libre.';
langpack.crestWave = 'Vague';
langpack.crestRoute = 'Voir les Routes';
langpack.crestRoute1 = 'Ville / Cible';
langpack.crestCaptchaAlert  = 'Vous recevez ce Captchas due a l\'onglet autoTS';
langpack.crestReportHead  = 'Stats Armoiries:';
langpack.crestReportCrestFound  = 'armoiries trouvÃ©es';
langpack.crestReportCrestTotal  = 'total armoiries:';
langpack.crestReportCrestTotal2  = 'armoiries trouvÃ©es.';
langpack.crestReportFirstWave  = '1. Vague:';
langpack.crestReportFirstWave2  = 'envoyÃ©e:';
langpack.crestReportSecondWave  = '2. Vague';
langpack.crestReportSecondWave2  = 'envoyÃ©e:';
langpack.crestReport  = 'Rapport Armoiries';
langpack.crestAdd  = 'Ajoute une Route';
langpack.crestTarget  = 'cibles';
langpack.crestAbdoneFaild  = ' 5 Tentatives d\'abandon de la terre sauvage... Recharge le jeu maintenant...';//5 tentatives d\'abandon de la TS sans succes - on recharge le jeu
langpack.crestRoundFaild  = 'Cycle 50 Tentatives Round RatÃ©... Recharge le jeu maintenant...';//50 tentatives de tours - on recharge le jeu


// TAB - REASSIGN
langpack.reassignTabLabel = 'manuel';
langpack.reassignHead = 'RÃ©assignez vos troupes ';
langpack.reassignHeadStats = 'Statistique armÃ©e';
langpack.reassignEST = 'Estimation Temp';
langpack.reassignSameCity = 'Vous ne pouvez pas rÃ©assigner vos troupes dans la meme ville...';
langpack.reassignSelectTroops = 'Vous avez oublier d\'entrer les troupes... =)';
langpack.reassignMaxRP = 'Votre point de ralliment ne peut envoyÃ© que: ';
langpack.reassignMaxRP2 = 'Max!';
langpack.reassignLoading = 'Vos troupes vont etre rÃ©assignÃ©es, attendre qq secondes, SVP...';
langpack.reassignIn2Minutes = 'Les troupes seront rÃ©assignÃ©es dans 2 minutes...';
langpack.reassignError = 'Erreur, rÃ©Ã©sayez... :/';
langpack.reassignOK = 'Les troupes sont en route - arrive dans:';
// - AUTO REASSIGN
langpack.reassignAutoTabLabel = 'automatique';
langpack.reassignAutoHead = 'RÃ©assignement automatique des troupes';
langpack.reassignAutoTroopLock = 'VÃ©rouiller';
langpack.reassignAutoTroopLockNote = 'Si cette options est cochÃ©e, les troupes ne seront pas modifiÃ©es d\'une ville Ã  l\'autre';
langpack.reassignAutoAddRoute = 'Ajoute route';
langpack.reassignAutoHeadAddRoute = 'Ajoutez - Des routes pour vos rÃ©assignements';
langpack.reassignAutoHeadRoutes = 'Route AjoutÃ©es';
langpack.reassignAutoLogOK = '<u>depart:</u>:';
langpack.reassignAutoLogOK2 = '<u>destination:</u>:';
langpack.reassignCaptchaAlert  = 'Ce captcha est due a un trop grand nombre de rÃ©assignement';


// TAB - TRANSPORT
langpack.transportTabLabel = 'Manual';
langpack.transportHead = 'DÃ©placer vos ressources entre vos villes';
langpack.transportAmount = 'Montant TransportÃ©:';
langpack.transportMarchTime = 'Temp de marche:';
langpack.transportGoldNote = 'transporte de l\'or';
langpack.transportFoodNote = 'transporte des pommes';
langpack.transportWoodNote = 'transport du bois';
langpack.transportStoneNote = 'transporte des pierres';
langpack.transportIronNote = 'transporte du minerai';
langpack.transportAheterstoneNote = 'transporte l\'aetherstones';
langpack.transportOrTargetCoord = '<b>Cibles</b> <u>ou</u> <b>CoordonnÃ©es</b>:';
langpack.transportButton = 'Transporter';
langpack.transportNoAlliance = 'Hors alliance!';
langpack.transportStatus = 'Vous ne pouvez pas transporter plus de';
langpack.transportStatus2 = 'ressources';
langpack.transportStatsHead = 'Statistiques pour Transport';
langpack.transportStatusRes = 'Erreur: SÃ©lectionnez une ressource svp...!';
langpack.transportStatusNotPossible = 'Erreur: Marche Impossible vers cette ville!';
langpack.transportStatusNoTroops = 'Erreur: Choisir un montant de troupe svp...!';
langpack.transportStatusCoord00 = 'Erreur: Vous vous dirigez vers la coordonnÃ©es 0,0!';
langpack.transportOK = 'Transport en route!';
langpack.transportMiss = 'Erreur: RÃ©Ã©sayez svp... :/';
langpack.transportStartIn2Seconds = 'Transport dÃ©marre dans 2 secondes!';
langpack.transportLoading = 'Chargement, Attendre une minute svp...';
langpack.transportValue = '<b>Valeur</b>: 1 Billion = 1000000000 | 100 Million = 100000000 | 10 Million = 10000000 | 1 Million = 1000000';
langpack.transportSend = 'Envoi:';
langpack.transportSend2 = 'avec Ressource';
// - AUTO
langpack.transportAutoTabLabel = 'Automatique';
langpack.transportAutoMinTroops = 'Troupes Minimum:';
langpack.transportAutoHead = 'Auto Transport - RÃ©glages';
langpack.transportAutoAddRouteHead = 'Ajouter - Routes pour Transport';
langpack.transportAutoAddRoute = 'Ajoute Route';
langpack.transportAutoTroopType = 'Type';
langpack.transportAutoTroopAvailable = 'Disponible:';
langpack.transportAutoTroopAvailableCarry = 'Transportant:';
langpack.transportAutoNeedTroops = 'Besoin:';
langpack.transportAutoRoutes = 'Transport routes';
langpack.transportAutoRoutesActive = 'active';
langpack.transportAutoRoutesDisabled = 'dÃ©sactive';
langpack.transportAutoLog = '<u>Depart:</u>';
langpack.transportAutoLog2 = '<u>Arriver:</u>';
langpack.transportAutoActivateRoute = 'active cette route';
// - SUPPLY
langpack.transportSupplyTabLabel = 'Ravitailler';
langpack.transportSupplyHead = 'Ravitailler vos villes secondaire';
langpack.transportSupplyHeadSettings = 'RÃ©glages supplÃ©mantaire';
langpack.transportSupplyButtonAutoTransportValue = 'Valeur Auto transport';
langpack.transportSupplyKeep = 'Minimun a garder:';
langpack.transportSupplyLogFullRP = 'Slots point-rally occupÃ©!';
langpack.transportSupplyLogTransport = 'Ravitaille  <u> DÃ©part: </u>';
langpack.transportSupplyLogTransport2 = '<u> Arriver: </u>';
langpack.transportSupplyLogNoTroops = 'Pas assez de troupes';
langpack.transportSupplyLogNoRes = 'Pas assez de ressources';


// TAB - PLAYER
langpack.playerMustInAlliance = 'Vous devez faire parti d\'une alliance pour voir les joueurs';
langpack.playerTop100 = 'TOP 100';
langpack.playerMinSearch = 'La recherche doit avoir minimun 3 caractÃ¨res!';
langpack.playerLoading = 'Recherche les donnÃ©es dans le Leaderbord';
langpack.playerExportXLSNote = 'Copier le contenu (CTRL+C), ouvrir Notepad, insÃ¨re le contenu (CTRL+V) et sauve au format .cvs';
langpack.playerExportXLS = 'Export XLS:';
langpack.playerExportXLSHelp = '<u><b>Joueur</b></u> ; <u><b>Puissance</b></u> ; <u><b>Coords</b></u> ; <u><b>Niveau</b></u> ; <u><b>Distance</b></u> ; <u><b>Nom de ville</b></u>';
langpack.playerSearchHead = 'Distance du:';
langpack.playerShowNote = 'DÃ©tails';
langpack.playerShowNote2 = 'Voir';
langpack.playerName = 'Nom joueur:';
langpack.playerAlliance = 'Nom alliance:';
langpack.playerSearchPlayer = 'Recherche joueur';
langpack.playerSearchAlliance = 'Recherche Alliance';
langpack.playerSearchAllianceList = 'Liste Alliance';
langpack.playerTop100Head = 'Camelot Top 100 serveur  :';
langpack.playerTop100Search = 'CrÃ©ation de la liste Top 100';
langpack.playerSearchFirstPageNote = 'Premiere page';
langpack.playerSearchBackNote = 'reculer';
langpack.playerSearchNextNote = 'suivante';
langpack.playerSearchLastPageNote = 'DerniÃ¨re page';
langpack.playerSearchPlayerHead = 'rÃ©sultat du nom rechercher:';
langpack.playerSearchAllianceHead = 'rÃ©sultat de l\'alliance rechercher:';
langpack.playerSearchPlayerKoCMon = 'KoC Mon';
langpack.playerSearchPlayerKoCMonNote = 'Voir plus de dÃ©tails sur kocmon.com';
langpack.playerSearchAllianceKoCMonNote = 'Voir l\'alliance en dÃ©tail sur kocmon.com';
langpack.playerSearchPlayerKoCdunnoNote = 'Voir le joueur en dÃ©tail sur koc.dunno.com';
langpack.playerSearchPlayerUserID = 'ID:';
langpack.playerListAlliancesFirst = 'Liste des premiÃ¨re Alliances.';
langpack.playerPageOutOfRange = 'Numero de page en dehors des limites';
langpack.playerPageDisplay = 'Afficher la page maintenant...';
langpack.playerPlayerDisplay = 'Recherche de joueurs...';


// TAB - SEARCH
langpack.searchCanceled = 'Recherche supprimer!';
langpack.searchXmustBe = 'X doit etre entre 0 et 749';
langpack.searchYmustBe = 'Y doit etre entre 0 et 749';
langpack.searchMinGreater0 = 'La distance minimale doit etre au dessus de 0...';
langpack.searchMaxGreater0 = 'La distance maximale doit etre au dessus de 0...';
langpack.searchMaxGreaterMin = 'La distance maximale doit etre plus elevee que la distance minimale...';
langpack.searchMax375 = 'La distance maximale doit pas etre au dessus de 375 - Elle provoque un ralentissement et fige la recherche ...';
langpack.searchStop = 'Stopper la recherche';
langpack.searchShowHideOptions = 'Voir/Cache les rÃ©glages(plein Ã©cran)';
langpack.searchOptionsHead = 'Options';
langpack.searchLevelMin = 'Min. Level:';
langpack.searchLevelMax = 'Max. Level:';
langpack.searchStartpoint = 'Depart:';
langpack.searchFor = 'Recherche par:';
langpack.searchFilter = 'Filtre:';
langpack.searchSort = 'Trier par:';
langpack.searchCoordsOnly = 'Voir que les coords:';
langpack.searchSearching = 'Recherche:';
langpack.searchScoutCaptcha = 'DÃ©sole, fenÃ¨tre captcha...';
langpack.searchScoutBog = 'Erreur Eclairage sur marais';
langpack.searchSearched = 'Chercher:';
langpack.searchFound = 'Trouver:';
langpack.searchStartScout = 'start attaque';
langpack.searchStopScout = 'stop';
langpack.searchLastLogin = 'VÃ©rifier la derniÃ¨re connection';
langpack.searchPlayerCheckOnline = 'VÃ©rifier le status du joueur';
langpack.searchPlayerDetails = 'Recherche dÃ©tails';
langpack.searchPlayerCreate = 'crÃ©ation:';
langpack.searchPlayerLeaderboard = 'recherche les donnÃ©es dans leaderboard';
langpack.searchFailedAttempt = 'Tentative Ã©choue!';
langpack.searchScoutSent = 'envoi =)';
langpack.searchCoordsInvalid = 'coords invalide';
langpack.searchNoCoords = 'Vous n\'avez cliquer aucune coordonnÃ©e...';
langpack.searchNotFoundInMist = 'pas trouver! ss brumes?';
langpack.searchSentScouts = 'Eclairage envoyer de:';
langpack.searchSentScouts2 = 'ok';
langpack.searchNoResult = 'aucun rÃ©sultat attendre... :/';
langpack.searchSentScoutsAttacks = 'envoyer attaque';
langpack.searchSentScoutsAttacks2 = '...';
langpack.searchSentScoutsWaitForRP = 'attendre pdr';
langpack.searchScoutsStart = 'Envoi';
langpack.searchScoutsHead = 'Auto Eclairage';
langpack.searchNoScouts = 'pas assez d\'Ã©claireur';
langpack.searchScoutKnightError = 'erreur chev';
langpack.searchScoutNoParameterError = 'Impossible, paramÃ©tre manquant';
langpack.searchScoutTo = 'Eclairage de';
langpack.searchScoutTo2 = 'EnvoyÃ©';
langpack.searchScoutTargetCoords = 'Toute';
langpack.searchScoutAmount = 'Eclaireur(s):';
langpack.searchScoutNoAvailable = 'pas dispo pour le niveau:';
langpack.searchExport = 'Export sur KoC attaque';
langpack.searchScoutList = 'liste Ã©clairage';
// langpack.searchStart = 'Chercher';
langpack.searchFree = 'Libre';
langpack.searchFreeSel = 'libre';
langpack.searchDetails = 'DÃ©tails';
langpack.searchMin3Letter = 'Votre recherche doit avoir minimun 3 caractÃ¨res!';
langpack.searchOnlyShow = 'Montre seulement 500 sur'; //searchOnlyShow 222 searchOnlyShow2
langpack.searchOnlyShow2 = 'rÃ©sultats, attendre que la recherche se termine.'; 
langpack.searchDarkForestOptions = 'Foret Sombre - reglages'; 
langpack.searchAll = 'toute';
langpack.searchHostile = 'hostile';
langpack.searchInMist = 'ss brume';
langpack.searchAlly = 'allies';
langpack.searchFriendly = 'amies';
langpack.searchNeutral = 'neutre';
langpack.searchNoAlliance = 'ss alliance';
langpack.searchMightMin = 'Puissance. mini:';
langpack.searchMightMax = 'Puissance. maxi:';


// TABS - DASHBOARD
langpack.dashboard_head_request				= 'Demande par min.:';
langpack.dashboard_head_request2			= 'Dernier mouvement de souries:';
langpack.dashboard_head_moveMove			= 'Ici vous pouvez voir la derniere fois que vous avez deplacÃ© votre sourie...';
langpack.dashboard_head_cityDef				= 'Ville en Defense';
langpack.dashboard_marches_status			= 'Marches:';
langpack.dashboard_alert_foodalert			= ': Alerte Pommes  ->';
langpack.dashboard_alert_woodalert			= ': Alerte Bois ->';
langpack.dashboard_alert_stonealert			= ': Alerte PiÃ©rre ->';
langpack.dashboard_alert_orealert			= ': Alerte Minerai ->';
langpack.dashboard_alert_aehteralert		= ': Alerte Aethers ->';
langpack.dashboard_alert_notroopstrain		= ': Aucun Entrainement.';
langpack.dashboard_alert_nobuildqueue		= ': Aucune Construction';
langpack.dashboard_alert_noreseach			= ': Aucune Recherche';
langpack.dashboard_alert_nobritonreseach	= ': Aucune Recherche Briton';
langpack.dashboard_alert_thronefull			= 'Alerte Throne BloquÃ©:';
langpack.dashboard_sacifice_head			= 'Sacrifice';


// TABS - TURBO SEARCH
langpack.searchHead = 'Rechercher';
langpack.searchArea = 'RÃ©gions';
langpack.searchBlocks= 'Cases';
langpack.searchStart = 'Chercher';
langpack.searchStartSearching = 'Cherche';
langpack.searchHeadResult = 'RÃ©sultat Recherche';
langpack.searchHeadResultScout = 'Eclaire';
langpack.searchHeadResultShowMisted = 'Voir Brumes';
langpack.searchPopSelCityOrCoords = 'SÃ©lectionne une ville ou entre une coords...';
langpack.searchKnightSelect = '-- Select Chevalier --';
langpack.searchRaidSave = 'Raid et sauve';
langpack.searchRaidExport = 'Exporet';
langpack.searchRaidPopExport = 'Exporte le Raid';
langpack.searchCities = 'Villes:';
langpack.searchBarbCamps = 'Camps Barbares:';
langpack.searchWilderness = 'Terres-Sauvage:';
langpack.searchGrassLake = 'Prairie./Lac';
langpack.searchWoodland = 'Bois';
langpack.searchHills = 'Colline';
langpack.searchMountain = 'Montagne';
langpack.searchPlain = 'Plaine';
langpack.searchDarkForest = 'Forest-Sombre';
langpack.searchFilterAlliancesRank = 'Filtre Rang Alliances:';
langpack.searchFilterTo = 'Ã ';
langpack.searchFilterMisted = 'Brume';
langpack.searchFilterHostile = 'Hostile';
langpack.searchFilterFriendlyUs = 'Nos / Amis';
langpack.searchFilterFriendlyToUs = 'Amis envers eux';
langpack.searchFilterNeutral = 'Neutre';
langpack.searchFilterAllied = 'Alliance';
langpack.searchFilterFriendly = 'Amical';
langpack.searchFilterFriendly2 = 'Nous';
langpack.searchFilterUnallied = 'Sans Alliance';
langpack.searchFilterMightInMillion = 'Puissance (en Million):';
langpack.searchResultsCoords = 'Coords';
langpack.searchResultsPlayerName = 'Speudo';
langpack.searchResultsCityName = 'Nom Ville';
langpack.searchResultsMistedCities = 'Cette fonction est faite car Kabam doit corrigÃ© un bug, Cela fait des mois que ca etait signalÃ©.<BR>Si (Comme moi) vous aimez pas cette option, s\'il vous plait signlez ici: <a href="https://kabam.secure.force.com/PKB/pkb_contactUs?game=All&lang=en_US&l=en_US" target="_blank">Ce Lien </a>';
langpack.searchResultsLev = 'Niv';
langpack.searchResultsType = 'Type (#)';
langpack.searchResultsDist = 'Dist';
langpack.searchTransportLeastOneTroop = 'Vous devez envoyer au moins une troupe...';
langpack.searchTransportEnterCoords = 'S\'il vous plait entrez la coords...';
langpack.searchFilterMin = 'Min.:';
langpack.searchFilterMinLev = 'Min. Level:';
langpack.searchFilterMax = 'Max.:';
langpack.searchFilterMaxLev = 'Max. Level:';
langpack.searchFilterUnowned = 'Libre';
langpack.searchHeadPopRaids = 'KoC Power - Multilang: Raids';
langpack.searchPopRaids = '<A target="_tab" href="http://kocscripts.com/category/more/barbaren-lager/">Des infos peuvent etre trouvÃ©es sur KoCscripts.com</a>\
	   <TABLE class=pdxTab><TR><TD>Lvl</td><TD>Troupes</td></tr>\
       <TR><TD>1</td><TD>500 Ravitalleurs + 500 Archers</td></tr>\
       <TR><TD>2</td><TD>500 Ravitalleurs + 2500 Archers</td></tr>\
       <TR><TD>3</td><TD>500 Ravitalleurs + 5000 Archers</td></tr>\
       <TR><TD>4</td><TD>500 Ravitalleurs + 7500 Archers</td></tr>\
       <TR><TD>5</td><TD>15000 Archers</td></tr>\
       <TR><TD>5</td><TD>12000 Archers SI Level 10 Empenage et Level 9 Poidt-Plume</td></tr>\
       <TR><TD>6</td><TD>25000 Archers SI Level 9 Empenage</td></tr>\
       <TR><TD>6</td><TD>22000 Archers SI Level 10 Empenage</td></tr>\
       <TR><TD>7</td><TD>45000 Archers SI Level 10 Empenage</td></tr>\
       <TR><TD>7</td><TD>44000 Archers SI Level 10 Empenage et Chevalier 69+</td></tr>\
       <TR><TD>7</td><TD>40000 Archers SI Level 10 Empenage et Chevalier 94+</td></tr>\
       <TR><TD>8</td><TD>28000 Ballistes Avec Level 10 Empenage et Chevalier 91+</td></tr>\
       <TR><TD>9</td><TD>56000 Ballistes Avec Level 10 Empenage et Chevalier 98+</td></tr>\
       <TR><TD>10</td><TD>125000 Catapultes (Pertes! 500 Catapultes)</td></tr></tr></table>';


// TAB - REPORT
langpack.reportsHead = 'MÃ©ssageries rapports Alliance';
langpack.reportAllianceReports = 'Rapport Alliance';
langpack.reportPlayerReports = 'Rapport Joueur';
langpack.reportInbox = 'RÃ©cÃ¨ption';
langpack.reportOutbox = 'Envoi';
langpack.reportThemAttacker = 'Ennemi';
langpack.reportUsAttacker = 'Alliance';
langpack.reportBothAttacker = 'Les deux';
langpack.reportThemTarget = 'Ennemi';
langpack.reportUsTarget = 'Alliance';
langpack.reportBothTarget = 'Les deux';
langpack.reportAutoSearch = 'Auto';
langpack.reportContain = 'Joueur';
langpack.reportDifferent = 'DiffÃ©rence';
langpack.reportSynthesis = 'Sommaire:';
langpack.reportSearchedPages = 'Recherche:';
langpack.reportEnemy = 'Ennemi';
langpack.reportBarbLevel = 'Barb Lvl:';
langpack.reportBarbLevelNote = 'problÃ¨me jeu: raffraichir';
langpack.reportCityLevel = 'Ville Lvl:';
langpack.reportNoResults = 'aucun rÃ©sultats';
langpack.reportFound = 'Trouver:';
langpack.reportSearched = 'Chercher:';
langpack.reportDarkForestSummary = 'Montre Sommaire Foret Sombre';
langpack.reportDarkForestSummaryHead = 'Sommaire Foret Sombre';
langpack.reportNoDarkForestReports = 'aucun rapport de FS trouvees';
langpack.reportAttackSummary = 'Resume sommaire des attaques';
langpack.reportAttackSummaryHead = 'Resume les attaques';
langpack.reportNoAttackSummary = 'Aucun sommaire trouvÃ©';
langpack.reportOurLooses = 'Nos Pertes';
langpack.reportEnemyLooses = 'Pertes enemies';
langpack.reportTotalMight = 'total puissance';
langpack.reportNoMightLoose = 'aucune pertes de puissance des deux cotes';
langpack.reportMightDifference = 'diffÃ©rence de puissance:';
langpack.reportDeleteDarkForest = 'supprime rapports Foret sombre';
langpack.reportDeleteMessageNote = 'Supprime ce Message';
langpack.reportDeleteNowNote = 'Supprime ce rapport!';
langpack.reportMarchType = 'marche type';
langpack.reportNextCity = 'Ville la plus proche de l\'attaque';
langpack.reportShortDistance = 'D';
langpack.reportShortDistanceNote = 'distance';
langpack.reportShowThroneStuff = 'Voir';
langpack.reportNoThroneStuff = 'Aucun bonus de throne';
langpack.reportFighted = 'combattues';
langpack.reportSurvived = 'survivant';
langpack.reportKilled = 'Tuer';
langpack.reportMightLoose = 'Puissance perdue';
langpack.reportMightLooses = 'Pertes';
langpack.reportExportToCombat = 'Exporte le Combat';
langpack.reportSecured = 'DÃ©fendu';
langpack.reportReinforcement = 'Renfort envoyÃ©';
langpack.reportAntiScout = 'Anti Scout';


// TAB - MARCH
langpack.marchHead = 'Liste des Marches';
langpack.marchNoMarches = 'aucune marches trouvÃ©es';
langpack.marchShowDetailsNote = 'voir en details ';
langpack.marchHideRaid = 'cache les raids';
langpack.marchShowDetailsNote = 'Ouvre la marche en dÃ©tails';
langpack.marchDeleteRaidNote = 'supprime raid!';
langpack.marchRecallMarchNote = 'rapelle la marche!';
langpack.marchRecallAttackNote = 'rapelle l\'attaque!';
langpack.marchCityLevel = 'Ville - Nv:';
// - INCOMMING ATTACKS
langpack.marchIncommingButtonLabel = 'Attaque';
langpack.marchIncommingHead = 'Attaque Entrante';
langpack.marchIncommingHeadNoAttacks = 'aucune attaque iminente  =)';
// - EMBASSY
langpack.marchEmbassyHead = 'Troupes dans l\'embassade';
langpack.marchEmbassyNoTroops = 'aucune troupe ne renforce pour le moment... :/';
langpack.marchEmbassyFromPlayer = 'Joueur';
langpack.marchEmbassyShortFoodUsage = 'Usage';
langpack.marchEmbassyFoodUsage = 'Usage nourriture';
langpack.marchEmbassyShowOriginalTroops = 'Voir vos propre troupe'; // Show Original Troops
langpack.marchEmbassyShowOriginalTroopsNote = 'raffraichir pour voir vos troupe correctement dans l\'embassade!'; 
langpack.marchEmbassySendHomeNote = 'Renvoyer les troupes chez elle...'; 
// - REINFORCE
langpack.marchReinforcementHead = 'Troupe en renfort';
langpack.marchReinforcementRecallTroopsNowNote = 'renvoyer les troupes!';


// NEW MARCH
langpack.marchHeadCaptchaAlert = 'Marche Captcha';
langpack.marchHeadCaptchaAlertNote = 'ALERTE CAPTCHA! Vous avez envoyÃ© trop d\'attaques!';
langpack.tabs_send_head = 'Marches SauvegardÃ©es';
langpack.tabs_send_head_settings = 'RÃ©glages Marches';
langpack.tabs_send_settings_manualmarch = 'Envoi!';
langpack.tabs_send_settings_savemarch = 'Sauve';
langpack.tabs_send_knight_select = '-- Select un Chevalier --';
langpack.tabs_send_marchsize = 'Taille de Marche:';
langpack.tabs_send_marchsize2 = '(TR:';
langpack.tabs_send_marchsize3 = '% - Aura:';
langpack.tabs_send_marchsize4 = '%)'; 
langpack.tabs_send_selknight = 'S\'il vous plait! sÃ©lectionnez un chevalier...';
langpack.tabs_send_entercoords = 'S\'il vous plait! entrez une coord...';
langpack.tabs_send_send1trp = 'Vous devez envoyÃ© au moins une troupe...';
langpack.tabs_send_wrongtraura = 'Vous ne pouvez envoyer ce montant de troupes, change de cartes TR ou Aura?';
langpack.tabs_send_wrongtr = 'Impossible d\'envoyer ce montant, cherchez d\'autre cartes dans votre TR?';
langpack.tabs_send_sendto = 'Envoi';
langpack.tabs_send_sendto2 = 'Ã ';
langpack.tabs_send_details = 'DÃ©tails';
langpack.tabs_send_fromcity = 'Ville dÃ©part';
langpack.tabs_send_coords = 'Coords';
langpack.tabs_send_pop_head_savedmarches = 'Infos Marche SauvÃ©e';
langpack.tabs_send_pop_head_incomming = 'Marches Entrantes';
langpack.tabs_send_pop_head_outgoing = 'Marches Sortantes';
langpack.tabs_send_hideraids = 'Cache les Raids.';
langpack.tabs_send_whattab = 'Onglet';
langpack.tabs_send_queuemarches_note = '<ul>\
  <li><b>Attaque/DF</b> et <b>Onglet Farme</b>, Utilise un systÃ©me de marche.</li>\
  <li>Ce systÃ©me de marches fait des files d\'attentes virtuelles.</li>\
  <li>Ainsi chaque seconde la ville demande si elle peut envoyÃ©e une action Ã  la file d\'attente virtuelle. <br>Des vÃ©rifications sont Ã©ffÃ©ctuÃ©es dans la sequence ci-dessus.</li>\
  <li>Des controles sont appliquÃ©s dans la sequense</li>\
  <li>Toute les 5sec la ville envoie les marches de la file virtuelle (la requette. en envoi meme plus)</li>\
  <li>Pourquoi ? ... Pour lutter contre le captcha.</li>\
</ul>';


// TAB - ATTACK
langpack.tabs_attack_head = 'Coordonne des attaques auto';
langpack.tabs_attack_savebutton = 'Sauve Attaque';
langpack.tabs_attack_savedmarchbutton = 'Attaques EnregistrÃ©es';


// TAB - AUTO SCOUT
langpack.autoScoutHead = 'Eclaire une Alliance';
langpack.autoScoutNotReady = 'pas pret';
langpack.autoScoutNeedAlliance = 'Vous avez besoin de faire parti d\'une Alliance pour utiliser cet option!';
langpack.autoScoutAmount = 'Nombre Eclaireur';
langpack.autoScoutMinMight = 'Puissance. Min:';
langpack.autoScoutMaxMight = 'Puissance. Max:';
langpack.autoScoutSearchAlliance = 'Recherche Alliance';
langpack.autoScoutAlliance = 'Entrez un nom d\'alliance:';
langpack.autoScoutAllianceMinValue = 'Min. 3 caractÃ¨res!';
langpack.autoScoutSearchHead = 'Recherche du nom:';
langpack.autoScoutMember = 'Eclaire Membre';
langpack.autoScoutResultHead = 'RÃ©sultat:';
langpack.autoScoutLoadPlayer = 'Scanne joueur';
langpack.autoScoutSend = 'Eclairage envoyÃ© <u>de</u>'; // autoScoutSend CITYNAME autoScoutSend2 TARGETNAME 123,456 autoScoutSend3 DISTANCE
langpack.autoScoutSend2 = '<u>Ã </u>'; 
langpack.autoScoutSend3 = ' - <b>distance</b>:';
langpack.autoScoutSendError = 'ERREUR: Eclairage <u>de</u>'; // autoScoutSendError CITYNAME autoScoutSendError2 TARGETNAME 123,456 ERROROUTPUT
langpack.autoScoutSendError2 = '<u>Ã </u>';
langpack.autoScoutSendRestriction = 'Eclairage envoye de';
langpack.autoScoutSendRestriction2 = '<u>Ã </u>';
langpack.autoScoutSendRestriction3 = '- une fois par 24 heures!';
langpack.autoScoutAttackHead = 'Auto Eclairage';


// TAB - RAID
langpack.raidStopRaids = 'stop raids';
langpack.raidDeleteRaids = 'supprime raids';
langpack.raidResumeRaids = 'relance raids';
langpack.raidAutoReset = 'Raids';
langpack.raidReportStats = 'Raid Stats:';
langpack.raidReportFoodGain = 'Nourriture gagner (apres';
langpack.raidReportFoodGain2 = 'heure(s) de raid)';
langpack.raidReportOverview = 'Raid Resume';
langpack.raidReportFoodGainStat = '- Start:';
langpack.raidReportFoodGainStat2 = '- AprÃ©s:';
langpack.raidReportFoodGainStat3 = ' - Gagner:';
langpack.raidReportFoodGainTotal = 'Gain Total:';
langpack.raidResuming = 'Relancer';
langpack.raidStopping = 'Stopper';
langpack.raidEditHead = 'Editer Raid';
langpack.raidNoFound = 'aucun raids actif :/';
langpack.raidSaveNoFound = 'aucun Raids sauver';
langpack.raidDeleteNote = 'supprime Raid';
langpack.raidRestPeriod = 'Temp restant:';
langpack.raidStop = 'Stop';
langpack.raidTimer = 'Minuterie:';
langpack.raidActiveHead = 'Active Raids';
langpack.raidSavedHead = 'Raids Sauver';
langpack.raidHead = 'RÃ©glages des Raids';
langpack.raidReport = 'Envoyer un rapport toute les';
langpack.raidReport2 = 'heure(s).';
langpack.raidDeleting = 'Supprimer';


// TAB - DARK FOREST
langpack.dfSettingsNote = 'Rayon (20-45) - Toute les 20min!';
langpack.dfSettingsHead = 'RÃ©glage Ville';
langpack.dfSelectTroopsHead = 'Selectionne Troupes';
langpack.dfHead = 'Attaquer Forest-Sombre automatiquement';
langpack.dfHeadDFTroopsNote = 'Pour des marches avec un montant maximun de troupes , ne pas depassez le MAX du pdr dans les cases.';
langpack.dfRetrySearch = 'Re-recherche';
langpack.dfLastSearch = 'DerniÃ¨re recherche effectuÃ©e Ã :';
langpack.dfLastSearch2 = 'rÃ©sutat';
langpack.dfLastSearch3 = 'Forets Sombres.';
langpack.dfTroopSelectLvl = 'Lvl.:';
langpack.dfTroopSelectDist = 'Dist.:';
langpack.dfPopupHead = 'Liste Forets Sombres:';


// TAB - BUILD 
langpack.buildHead = 'Batir vos villes automatiquement';
langpack.buildAskForHelp = 'Demande d\'aide';
langpack.buildModeLevel = '+1 Niveau';
langpack.buildModeMax = 'Niveau 9';
langpack.buildModeDestroy = 'DÃ©truire';
langpack.buildModeDestroyNow = 'Detruire (Frappe de dragon)';
langpack.buildMode = 'Mode';
langpack.buildModeSelect = 'MÃ©thode';
langpack.buildButton = 'Auto batir';
langpack.buildButtonNote = 'Vous devez faire une file pour activer l\'auto construction';
langpack.buildLogWrongLevel = 'Trouve aucune valeur corrÃ©cte pour la construction en cour!';
langpack.buildLogBuildingType = 'Le batiment ne correspond pas!';
langpack.buildLogBuildingID = 'ID du batiment ne correspond pas!';
langpack.buildLogLevel9OrHigher = 'Cette construction est supprimÃ©: Le batiment est au niveau9!'; 
langpack.buildLogBuildingEqualHigher = 'Supprimer de la file: Le batiment est dÃ©ja Ã  ce niveau ou plus';
langpack.buildLogBuildingLevelTen = 'Supprime de la file: Vous Ã©ssayez de batir un batiment au niveau 10+ ! Rapportez nous si cela se produit!'; 
langpack.buildLogBuildingProcess = 'Supprime de la fille d\'attente: Le batiment a ce niveau Ã©xiste dÃ©jÃ  ou a commencÃ©!'; 
langpack.buildLogBuildingProcess2 = 'Batiment a ce niveau Ã©xiste dÃ©jÃ  ou a commencÃ©!';
langpack.buildLogBuildingProcessAgain = 'Construction remis en attente. VÃ©rifiez le nombre de tentatives.'; 
langpack.buildLogBuildingNotExist = 'Supprime la File: Le batiment n\'Ã©xiste pas!!!'; 
langpack.buildLogNoRessource = 'Manque de ressources'; 
langpack.buildLogConstructRessource = 'construction ressources'; 
langpack.buildLogDestructRessource = 'dÃ©struction ressources';
langpack.buildLogDestructError = 'Erreur dÃ©struction';
langpack.buildConnectError = 'Erreur de Connection! RÃ©Ã©sayez plus tard svp...!'; 
langpack.buildDestrucAlreadyInQueue = 'DÃ©struction est deja dans la file!';
langpack.buildOnlyLevel10 = 'Construction 10 ou + doit etre faite manuellement!';
langpack.buildAutoCloseIn10Seconds = 'Fermeture de la fenetre dans 10 secondes';
langpack.buildBuildQueue = 'File Construction pour:';
langpack.buildBuildQueueSort = 'Trier par temp';
langpack.buildErrorOnDestruction = 'Erreur DÃ©struction';
langpack.buildShowBuildQue = 'File Construction';
langpack.buildShortBuildQues = 'File:';
langpack.buildShortBuildQuesNote = 'Nombre de file d\'attente';
langpack.buildShortBuildTime = 'TTC:';
langpack.buildShortBuildTimeNote = 'Temp Total Construction';
langpack.buildBuildTenFaild = '10 Tentatives Ã©chouÃ©es... Recharger le jeu maintenant...'; //10 tentative de contruction bizarre - on recharge le jeu
langpack.buildBuildTryedLevelTen = 'Vous tentez de batir un batiment niveau10...';


// TAB - TRAIN
langpack.trainHead = 'Formation Troupes et dÃ©fense remparts';
langpack.trainEachSlot = 'Nombre';
langpack.trainSlots = '# slots';
langpack.trainNowButton = 'Entraine';
langpack.trainDefenseNowButton = 'DÃ©fenses';
langpack.trainDefense = 'DÃ©fenses';
langpack.trainDefenseHead = 'Files Defenses';
langpack.trainTrainHead = 'Files Troupes';
langpack.trainCancelAllNote = 'Supprimer plusieur files en meme temp!';
langpack.trainEST = 'DurÃ©e';
langpack.trainESTreduction = 'rÃ©duction';
langpack.trainTimeExpected = 'Fin de l\'entrainement:';
langpack.trainTimeExpectedBetween = 'Le';
langpack.trainCasernes = 'Casernes';
langpack.trainDelete = 'SupprimÃ© cet formation!';
langpack.trainDeleteMore = 'Combien de file voulez vous annuler? (1 = slot liberÃ© - Slots Total:';
langpack.trainDeleteMore2 = ')';
langpack.trainStatus = 'Entrainement';// trainStatus 1337 TROOPNAME trainStatus2 CITYNAME trainStatus3
langpack.trainStatus2 = 'ont bien Ã©tait formÃ© sur';
langpack.trainStatus3 = 'avec succÃ©s';
langpack.trainDefStatus = 'Construire';// trainDefStatus 1337 TROOPNAME trainDefStatus3
langpack.trainDefStatus2 = 'avec succÃ©s';
langpack.trainSuccessfully = 'Entrainement reussi';
langpack.trainErrorCancel = 'impossible d\'annuler maintenant';
langpack.trainErrorCancelTrain = 'ne peut annuler maintenant';
langpack.trainSuccessfullyDelDefense = 'Supprimer avec succÃ©s';
langpack.trainSuccessfullyDel = 'Supprimer avec succÃ©s';
langpack.trainDeleteNow = 'Annulation d\'entrainement';
langpack.trainErrorDelete = 'Lors de l\'annulation de formation - raffraichir et refaire';
langpack.trainDeleteMoreTrain = 'Formation annulÃ©e - Ã©ssayer de raffraichir si le nombre est le meme';
langpack.trainDeleteDefenseNote = 'Supprime la construction';
langpack.trainESToutput = 'entre'; //trainTimeExpected trainESToutput TIME trainESToutput2 DATE trainESToutput3 DATE trainESToutput4
langpack.trainESToutput2 = 'et';
langpack.trainESToutput3 = 'entre';
langpack.trainESToutput4 = 'et';
langpack.trainNoSlotsNote = 'Entrer un nombre de slots';
langpack.trainWrongSlotsNote = 'montant Ã©rronÃ© slots';
langpack.trainDefAmountNote = 'Vous pouvez entrainer au maximun'; // trainDefAmountNote MAXTROOPAMOUNT trainDefAmountNote2
langpack.trainDefAmountNote2 = 'troupes ';
langpack.trainTroopAmountNote = 'Vous ne pouvez former que'; // trainTroopAmountNote MAXTROOPAMOUNT trainTroopAmountNote2
langpack.trainTroopAmountNote2 = 'troupes';
langpack.trainZeroTroopsNote = '0 est pas possible, HE OUI! entre en plus ';
langpack.trainOwned = 'vous avez';
langpack.trainWallDefense = 'Defense Mur';
langpack.trainFieldDefense = 'Defense Champ';
langpack.trainDoDefQueue = 'File';


// TAB - KNIGHTS
langpack.knightsHead = 'Assigne des points chevalier'; 
langpack.knightsSetPoints = ''; // knightsSetPoints POINTS knightsSetPoints2 KNIGHTROLE knightsSetPoints3
langpack.knightsSetPoints2 = 'Points seront assignÃ©s';
langpack.knightsSetPoints3 = '';
langpack.knightsTotalCost = 'Total Cout';
langpack.knightsRole = 'Role';
langpack.knightsAssignskills = 'assigne points';
langpack.knightsAssignRoleNote = 'assigne role';
langpack.knightsAssignLvlUp = 'Augmente l\'expÃ©rience du chevalier';
langpack.knightsAssignLoy = 'RÃ©compenser ce chevalier en or pour augmenter sa loyautÃ©e de 5%.';
langpack.knightsCost = 'Cout';
langpack.knightsLoy = 'LoyautÃ©';
langpack.knightsAssignPoints = 'assignez'; // knightsAssignPoints DEFAULT COMBAT knightsAssignPoints2
langpack.knightsAssignPoints2 = 'points compÃ©tence';
langpack.knightsCombatBoost = 'Booste 25% en combat - Temp restant:';
langpack.knightsPoliticBoost = 'Booste 25% Politics - Temp restant:';
langpack.knightsResBoost = 'Booste 25% Regisseur - Temp restant:';
langpack.knightsIntBoost = 'Booste 25% Intelligence - Temp restant:';
langpack.knightsDissmissNote = 'RÃ©voquer!';


// TAB - POP CONTROL
langpack.popControlHead = 'Controle Population';
langpack.popControlPickCity = '<b>Ville:</b>';
langpack.popControlCycleGain = 'Pop. par cycle:';
langpack.popControlHeadRequirements = 'Les Exigences par Ville';
langpack.popControlHeadCityStatus = 'Etats Des Villes';
langpack.popControlHeadCommands = 'Les Commandes';
langpack.popControlCommandsDissmissMM = 'Renvoyer:';
langpack.popControlCommandsQueSupplyTrp = 'Files de Formation';
langpack.popControlCommandsDelAllQue = 'Supprime toute les files de Formation';
langpack.popControlCommandsRunCycle = 'Demarre un Cycle';
langpack.popControlMaxIdlePop = 'Limite. Population.:';
langpack.popControlSlotsUsed = '# Slot UtilisÃ©:';
langpack.popControlOfBarracks = '# Caserne:';
langpack.popControlCurrentIdlePop = 'Population. Actuelle:';
langpack.popControlSlotsFree = '# Slot Libre:';
langpack.popControlOfCottages = '# Maison:';
langpack.popControlHeadStatusLog = 'Journal';
langpack.popControlLogAttemptDel = 'Essaye de supprimer';
langpack.popControlLogAttemptDel2 = 'Supprimer les files de Formation...';
langpack.popControlLogFailDissmiss = 'ERREUR le Renvoi <span class="boldRed">Ã  Ã©chouÃ©</span> de';
langpack.popControlLogFailDissmiss2 = 'Troupe';
langpack.popControlLogWaiting = 'Patientez...';
langpack.popControlLogStartBuildPop = 'Commencer par. Collecter Pop Actuelle.:';
langpack.popControlLogNoQueDel = 'Aucune file de formation disponible Ã  supprimer.';
langpack.popControlLogFailTrain = 'ERREUR aucun entrainement';
langpack.popControlLogFailTrain2 = 'Troupes formÃ©es...';
langpack.popControlLogTrain = 'DÃ©part de formation:';
langpack.popControlLogTrain2 = 'Troupes du...';
langpack.popControlLogDel = 'Supprime formation';
langpack.popControlLogDelFail = 'ERREUR Lors de la suppression d\'une formation';
langpack.popControlReqCurrentFood = 'Pommes Disponible';
langpack.popControlReqCurrentWood = 'Bois Disponible';
langpack.popControlReqCurrentStone = 'PiÃ©rre Disponible';
langpack.popControlReqCurrentOre = 'Minerai Disponible';
langpack.popControlReqCurrentMM = 'Troupes Disponible Ã  Renvoyer';
langpack.popControlReqNeedFood = 'Besoin en Pommes';
langpack.popControlReqNeedWood = 'Besoin en Bois';
langpack.popControlReqNeedStone = 'Besoin en PiÃ©rre';
langpack.popControlReqNeedOre = 'Besoin en Minerai';
langpack.popControlReqNeedMM = 'Troupes Ã  Entrainer (cela correspond au double de Pop. par Cycle)';

langpack.popControlButtonRunCycle = 'Pop. Demarre';
langpack.popControlButtonDelAllQueues = 'Supprime les Files de Formation';
langpack.popControlButtonDelAllQueues1 = 'Supprime';
langpack.popControlButtonDelAllQueues2 = 'Files de Formation';
langpack.popControlButtonQueueSupplyTrp = 'Entraine les Troupes';
langpack.popControlButtonQueueSupplyTrp1 = 'Entrainer';
langpack.popControlButtonQueueSupplyTrp2 = 'Troupes';
langpack.popControlButtonDissmissMM = 'Renvoyer Troupes';
langpack.popControlButtonDissmissMM1 = 'Renvoyer:';
langpack.popControlButtonDissmissMM2 = 'Troupes';

langpack.popControlruncycleBtn_help3 = "Accumuler des files de formations, raffraichir puis cliquez sur le bouton <i>Supprime les files de formation</i>.";
langpack.popControlruncycleBtn_help2 = "Ce bouton est cliquable que si le Besoin en ressources et en pop et atteint";
langpack.popControlruncycleBtn_help1 = "Ce bouton est utilisÃ© pour automatiser le renvoi et accumulation de troupes et finalement supprime toute les files de formation.";
langpack.popControldeleteBtn_help1 = "Ce bouton permet de supprimer toute les files de formation, rÃ©cupere ainsi 1/2 population utilisÃ©.";
langpack.popControldeleteBtn_help2 = "Ce bouton est cliquable seulement si  un slot ou 1 file est en UtilisÃ©/formation.";
langpack.popControldeleteBtn_help3 = "Si vous avez un problÃ©me avec ce bouton faite f5 et rÃ©Ã©sayez.";
langpack.popControlqueueBtn_help2 = "Ce bouton est cliquable si vous avez atteint la <i>Limite population</i>,qu\'il y a le besoin en ressource, et 1 slot de libre.";
langpack.popControlqueueBtn_help1 = "Ce bouton est utilisÃ© pour former l\'ensemble de la <i>Population Actuelle</i> en troupes.";
langpack.popControldismissBtn_help1 = "Ce bouton est utilisÃ© pour obtenir rapidement la <i>Limite de population</i>,en renvoyant la bonne quantitÃ© de miliciens ou autre.";
langpack.popControldismissBtn_help2 = "Ce bouton est cliquable que si votre ville n\'a pas atteint la <i>Limite de population</i>, et a des troupes Ã  renvoyer.";

langpack.popControlHeadHelpPop = 'Aide Population';
langpack.popControlHelpPop = '<p>Il serait Ã©ffectivement astucieux de cliquer sur population en dessous de votre chateau, pour bien comprendre (Limite de population,population actuelle,force de travail ect...) en relation aussi avec votre onglet formation (Si ca coince faite f5).\
		<p><b>CONTROLE DE POPULATION</b> Cette partie de la fenetre vous aide Ã  convertir votre excÃ©dant/inutile de troupe \
		en un montant massif de population inactive. La population massive inactive est utile \
		avant qu\'un tournoi de puissance commence, pour prendre un peu d\'avance \
		formez avec des tutelles de Merlins.</p>\
		<p><b> LES EXIGENCES PAR VILLE</b> Cette zone affiche la quantitÃ©e de ressources et de Troupes\
		requise pour un cycle de formation, de population inactive. Si une des Ã©xigences \
		n\'est pas remplies, elle s\'affichera en rouge.</p>\
		<p><b> ETAT DES VILLES</b> Indique la Limite de population que vos maisons\
		produise, et le montant en temp rÃ©el de population Actuelle. Ici aussi\
		ont peut voir le nombre de slot en formations.</p>\
		<p><b> LES COMMANDES</b> Cette zone affiche les boutons qui permet de l\'automatiser :</p><UL>';
langpack.popControlruncycleBtn_help0 = "LE BOUTTON Pop. Demarre";
langpack.popControldeleteBtn_help0 = "LE BOUTTON Supprime les Files de Formation";
langpack.popControlqueueBtn_help0 = "LE BOUTTON Entraine les Troupes";
langpack.popControldismissBtn_help0 = "LE BOUTTON Renvoyer Troupes";

// TAB - WILD
langpack.wildTraps = 'PiÃ©ges';
langpack.wildMerc = 'Mercenaires';
langpack.wildCost = 'cout';
langpack.wildDefense = 'Defense Terre Sauvage';
langpack.wildButtonSetWild = 'Mettre Ã  jour';
langpack.wildQueStatusTraps = 'Contruit'; // wildQueStatusTraps TRAPNAME wildQueStatusTraps2 CITYNAME wildQueStatusTraps3 WILDCOORD wildQueStatusTraps4
langpack.wildQueStatusTraps2 = 'piÃ©ges Ã ';
langpack.wildQueStatusTraps3 = 'emplacement TS';
langpack.wildQueStatusTraps4 = '... ';
langpack.wildQueStatusMerc = '!'; // wildQueStatusMerc MERC-TYPE wildQueStatusMerc2 CITYNAME wildQueStatusMerc3 WILDCOORD wildQueStatusMerc4
langpack.wildQueStatusMerc2 = 'recrutÃ©s pour';
langpack.wildQueStatusMerc3 = 'emplacement';
langpack.wildQueStatusMerc4 = ' .. ';
langpack.wildMercenariesSet = 'FenÃ¨tre Mercenaires';
langpack.wildAbandonNote = 'Abandonner la terre maintenant!';

// TAB - AUTO TRAIN
langpack.autoTrainHead = 'Entraine Automatiquement ';
langpack.autoTrainHeadOptions = 'Autre rÃ©glages';
langpack.autoTrainMode = 'mode';
langpack.autoTrainUnitType = 'Type de Troupe';
langpack.autoTrainDeleteAll = 'Annule les formations';
langpack.autoTrainCalcWorkers = 'Populations:';
langpack.autoTrainCalculate = 'calculer';
langpack.autoTrainDelete = 'Supprime automatiquement les formations en cour';
langpack.autoTrainWallBuildNote = 'Un maximum 5 unitÃ©es sera formÃ©es automatiquement pour la Defense ';
langpack.autoTrainWorker = 'Travailleur';
langpack.autoTrainWallBuild = 'Batir la defense';
langpack.autoTrainTournamentNote = 'Actualise et la file d\'attente sera remplie pour le tournoi';
langpack.autoTrainDeleteNow = 'Supprime dÃ©s maintenant:';
langpack.autoTrainErrorTryAgain  = 'Erreur refaire svp...';
langpack.autoTrainErrorDeleteNotPossible  = 'Impossible de supprimer, raffraichir svp...';
langpack.autoTrainActionLogResError  = 'Besoin de Ressources - Vous pouvez former:';
langpack.autoTrainActionLogResError2  = 'sur';
langpack.autoTrainActionLogResError3  = 'troupes.';
langpack.autoTrainActionLogSlotError  = 'aucun slot libre pour l\'entrainement';
langpack.autoTrainActionLogPopResError  = 'Besoin Population et/ou de Ressources - Vous pouvez former';
langpack.autoTrainActionLogPopResError2  = 'sur';
langpack.autoTrainActionLogPopResError3  = 'troupes.';
langpack.buttonAutoTrain = 'Formation';
langpack.autoTrainWallLog = 'Construit:';
langpack.autoTrainWallLogTraps = 'PiÃ¨ges.';
langpack.autoTrainWallLogCaltrops = 'Chausse-Trapp.';
langpack.autoTrainWallLogSpikes = 'Palissades.'; 
langpack.autoTrainWallLogCrossbows = 'Arbalettes.';
langpack.autoTrainWallLogTrebuchet = 'Trebuchets.'; 


// TAB - THRONE STUFF
langpack.throneStuffStats = 'Statistique';
langpack.throneStuffSalvage = 'Supprime';
langpack.throneStuffSalvageLastXItems = 'Supprimez les';
langpack.throneStuffSalvageLastXItems2 = 'Dernier articles';
langpack.throneStuffSalvageLastXItemsNote = '<sup><span class="boldRed">(pour collecter plus aetherstones)</span></sup>';
langpack.throneStuffRepair = 'RÃ©pare';
langpack.throneStuffUpgradeEnhance = 'Upgrade/Enhance';
langpack.throneStuffEquip = 'Equipe'; 
langpack.throneStuffSalvageHead = 'Supprime les Articles du Throne';
langpack.throneStuffAutoSalvage = 'Salvage';
langpack.throneStuffSalvageHistory = 'Historique'; 
langpack.throneStuffSalvageList  = 'Liste des Articles SupprimÃ©s du Throne:';
langpack.throneStuffSalvageFaild  = 'Suppression RatÃ© :(';
langpack.throneStuffSalvageKeep  = 'Sauve les Articles avec';
langpack.throneStuffSalvageKeepFam  = 'Gardez les Articles de type:';
langpack.throneStuffSalvageKeepFam2  = '';
langpack.throneStuffSalvageKeepEffects1  = 'au moins, 1 des 3 dernier effects';
langpack.throneStuffSalvageKeepEffects2  = 'au moins, 1 des 2 dernier effects';
langpack.throneStuffSalvageKeepEffects3  = 'au moins, le dernier effect';
langpack.throneStuffSalvageKeepEffects4  = 'au moins, les 2 dernier effects';
langpack.throneStuffSalvageKeepEffects5  = 'au moins, les 3 dernier effects';
langpack.throneStuffSalvageKeepSel  = 'Sauve';
langpack.throneStuffSalvageKeepSel2  = 'ou supÃ©rieur';
langpack.throneStuffSalvageKeepNote  = 'Les articles Ã©quipÃ©s, cassÃ©s ou qui ont evoluÃ©s leur qualitÃ©e +0 ne seront jamais supprimer!';
langpack.throneStuffSalvageStart  = 'DÃ©marre la suppression';
langpack.throneStuffSalvageStart2  = 'Article';
langpack.throneStuffSalvageKeepFirst = "Sauvez les"; //TODO TRANSLATE Throne Salvage "Save first [xxx] items"
langpack.throneStuffSalvageKeepFirst2 = "Premier Articles "; //TODO TRANSLATE 

langpack.throneStuffSalvagePreviewHead = 'Apercu des Articles SupprimÃ©s';
langpack.throneStuffSalvagePreviewDeleteKeep = 'Supprimer et/ou';
langpack.throneStuffSalvagePreviewDeleteKeep2 = 'Garder';
langpack.throneStuffSalvagePreviewDeleteKeepNote = 'Les Articles qui ne seront pas supprimÃ©s auront un * et il y aura aussi la raison dans la derniÃ¨re colonne.';
langpack.throneStuffSalvagePreviewKeepReasonELB = 'Equipper/Niveau/Casser';
langpack.throneStuffSalvagePreviewKeepReasonSaveFirst = 'Sauve les premier';
langpack.throneStuffSalvagePreviewKeepReasonSaveFirst2 = 'Articles';
langpack.throneStuffSalvagePreviewKeepReasonItemScheduled = 'Article prevu pour upgrading/enhancing';
langpack.throneStuffSalvagePreviewKeepReasonQualityReached = 'QualitÃ©e Atteint';
langpack.throneStuffSalvagePreviewKeepReasonTypeMatching = 'Type assorti';
langpack.throneStuffSalvagePreviewKeepReasonPercentEffect = 'pour';
langpack.throneStuffSalvagePreviewKeepReasonPercentEffect2 = 'correspond';

langpack.throneStuffRepairOK  = 'RÃ©pare';
langpack.throneStuffRepairOK2  = '- Restant:';
langpack.throneStuffRepairAlready  = 'Vous rÃ©parez dÃ©ja un article attendre..';
langpack.throneStuffRepairAlready2  = 's +5';
langpack.throneStuffRepairError  = '<font color=red>RÃ©pare Erreur</font> de';
langpack.throneStuffRepairNoID  = 'ID rÃ©paration introuvable!';
langpack.throneStuffRepairAll  = 'RÃ©pare tous les articles cassÃ©s';
langpack.throneStuffRepairAll2  = 'Impossible vous utilisez dÃ©ja la fonction Upgrade/Enhance!';
langpack.throneStuffUERunningNotPossible = 'Impossible: Activer la fonction Upgrade et Enhance!';
langpack.throneStuffRequestError = 'Erreur de demande pour';
langpack.throneStuffNoItemToDelete = 'Aucun article Ã  supprimÃ©! - attendre';
langpack.throneStuffNoItemToDelete2 = 'Minutes...';
langpack.throneStuffNoItemToDelete5Min = 'Aucun articles a supprimÃ©s! -  Attendre 5 Minutes...';

langpack.throneStuffEUHead  = 'Fonction Auto RÃ©pare Upgrade/Enhance';
langpack.throneStuffEUQueueEnable  = 'La Files';
langpack.throneStuffEUQueueDisabled  = 'Auto RÃ©pare Upgrade/Enhance<span class="boldRed">NON</span>.';
langpack.throneStuffEUQueueWaiting = 'Attendre un moment....';
langpack.throneStuffEUQueueHistory = 'Historique';
langpack.throneStuffEUQueueAdd = 'Ajoute dans la File Upgrade Ou Enhance';
langpack.throneStuffEUQueueThroneItems = 'Articles du Throne:';
langpack.throneStuffEUQueueShowTries = 'Tentatives:';
langpack.throneStuffEUQueueShowTriesNone = 'Tentatives: --';
langpack.throneStuffEUQueueShowTriesGood = 'Avec SuccÃ©s:';
langpack.throneStuffEUQueueShowTriesBad = 'DÃ©fectueuses:';
langpack.throneStuffEUQueueNoItems = 'Plus d\'article dans la file!!';
langpack.throneStuffEUQueueNextItem = 'DÃ©marrer le prochain article de la file...';
langpack.throneStuffEUQueueUpgradeLevel10 = 'Vous ne pouvez pas upgrade un niveau plus Ã©levÃ© que 10!';
langpack.throneStuffEUQueueUpgradeQuality5 = 'Vous ne pouvez upgrade le niveau qualitÃ© 5!';
langpack.throneStuffEUQueueDo = 'Faire';
langpack.throneStuffEUQueueDo2 = '...';
langpack.throneStuffEUQueueNoAetherstone = 'En manque aetherstone pour enhance!!';
langpack.throneStuffEUQueueNoAetherstoneLog = 'Manque d\'aetherstone dans la ville:';
langpack.throneStuffSpendGems = 'Upgrader va accidentellement prendre des gems!  Mettre upgrader sur non!!';
langpack.throneStuffEUNotPossible = 'Impossible: Auto RÃ©pare est activÃ©...';
langpack.throneStuffERStatusFaild = 'Enhance = AmÃ©lioration RatÃ© :(';
langpack.throneStuffURStatusFaild = 'Upgrade = Mis Ã  Niveau RatÃ© :(';
langpack.throneStuffERStatusFaild2 = 'Articles:';//
langpack.throneStuffERStatusFaild3 = 'En Attente de rÃ©paration...';
langpack.throneStuffERessourceMailSubject = 'Ressource pour Enhance(amÃ©liorer):';
langpack.throneStuffURessourceMailSubject = 'Ressource pour Upgrade (Mise a niveau):';
langpack.throneStuffRepairHead  = 'Auto RÃ©parer';

langpack.throneStuffItemCurrent = 'Courant';//
langpack.throneStuffItemNext = 'Suivant';//
langpack.throneStuffRepairItem = 'RÃ©paration de:';//
langpack.throneStuffRepairTimeLeft = 'Temp Restant:';//
langpack.throneStuffEquipHead = 'Articles EquipÃ©s du Throne';
langpack.throneStuffEquipPreset = 'Combots (stat):';

langpack.throneStuffEquipNoItems = 'Aucun'; 
langpack.throneStuffEquipNoItems2 = 'article equipÃ© !!!';
langpack.throneStuffEquipNoItemsAvailable = 'Aucun';
langpack.throneStuffEquipNoItemsAvailable2 = 'article disponible.. :/';
langpack.throneStuffUpgradeEnhanceList = 'Liste des Upgrade/Enhance RÃ©ussies:';

langpack.throneStuffGoodReq = 'Avec SuccÃ©s.';
langpack.throneStuffBadReq = 'DÃ©fectueuses.';
langpack.throneStuffTries = 'Tentatives';
langpack.throneStuffId = 'ID';
langpack.throneStuffCost = 'Cout';
langpack.throneUnequipItem = 'DÃ©sÃ©quiper';
langpack.throneStuffUpgrade = 'Upgrade';
langpack.throneStuffEnhance = 'Enhance';
langpack.throneStuffHeadStats = 'Statistiques Throne';
langpack.throneStuffHeadUpgradeInfo = 'Information Mise Ã  Niveau (Upgrade)';
langpack.throneStuffHeadQueue = 'File';
langpack.throneUseAehterstones = 'Prendre l\'Aether de la Ville:';


//	â”Œâ”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”
//	â”‚  QUICK - TAB TRANSLATION  - BEGIN								            â”‚
//	â””â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”˜


// TAB2 - APOTHECARY
langpack.apothecaryHead = 'Pharmacie';
langpack.apothecaryHeadSettings = 'RÃ©glages - Pharmacie';
langpack.apothecaryAutoHeal = 'Auto GuÃ©rir'
langpack.apothecaryTroopType = 'Type de Troupe:';
langpack.apothecaryIncorrectInput = 'Invalide/EntrÃ©e Incorrecte!';
langpack.apothecaryIncompleteInput = 'IncomplÃ¨te/EntrÃ©e Invalide!';
langpack.apothecaryKeepGold  = 'Ou Garder:';
langpack.apothecaryAutoHealArray  = 'Liste des Troupes SoignÃ©es';
langpack.apothecaryAutoHealEditArray  = 'Edite';
langpack.apothecaryEditNote  = 'Editer ces Troupes';
langpack.apothecaryDeleteNote  = 'Supprime de la Pharmacie';
langpack.apothecaryHeadTroops  = 'Troupes BlÃ©ssÃ©es';


// TAB2 - THRONE
langpack.throneHead = 'Throne RÃ©glages';
langpack.throneHeadEquippedItems = 'Equipement Articles';
langpack.throneHeadEquippedItems2 = 'Article(s)';
langpack.throneHeadEquippedItems3 = 'CassÃ©s et pret Ã  la rÃ©paration';
langpack.throneHeadItemList = 'Articles';
langpack.throneShowAllEffect = 'Voir les 5 effects';
langpack.throneRedEffects = 'Mettre un choix en rouge:';
langpack.throneRepairItems = 'Articles CassÃ©s';
langpack.throneAction = 'Action';
langpack.throneLevel = 'Niveau';
langpack.throneQuality = 'QualitÃ©';
langpack.throneRepair = 'RÃ©pare';
langpack.throneRepairTime = 'Temp de rÃ©paration';
langpack.throneRepairDone = 'RÃ©paration faite<br>???????';
langpack.throneQualityUpgradeNote = 'Besoin:';
langpack.throneQualityUpgradeNote2 = 'Aetherstones';
langpack.throneInvertOrder = 'Ordre InversÃ©';

langpack.throneFamily = 'Famille';
langpack.throneType = 'Type';
langpack.throneBonus = 'Bonus';
langpack.throneNoSlots = 'aucun slot libre';
langpack.throneEquipItem = 'Equiper';
langpack.throneAutoDeleteOK = 'Auto Suppression de:'; // throneAutoDeleteOK ITEMNAME throneAutoDeleteOK2
langpack.throneAutoDeleteOK2 = 'succÃ¨s.';
langpack.throneAutoDeleteCanceled = 'Autosupprime annuler...';


// TAB2 - MOVEMENT
langpack.movementHead = 'Eclaire, Attaque, RÃ©assigne, Renforce';
langpack.movementReinforceFood = 'Renforce + Nourriture';
langpack.movementNextCity = 'Ville la plus proche';
langpack.movementAttackETA = '<span class="boldRed"><u>Attaquer</u></span> <sup>ETA</sup>';
langpack.movementReinforceETA  = '<span class="boldGreen"><u>Renforcer</u></span> <sup>ETA</sup>';
langpack.movementAutoSelectKnights  = 'Auto sÃ©lÃ©ction du chevalier';
langpack.movementSourceNote  = 'SÃ©lÃ©ctionne un joueur ou entre une coordonnÃ©es.';
langpack.movementClearTroopsNote  = 'Mise a zero';
langpack.movementAliianceMemberNote  = 'Alliance';
langpack.movementSaveAttackName  = 'Entre un nom pour cette attaque.';
langpack.movementSaveAttackNamePopup  = 'Il faut entrer un nom pour sauver cet attaque ;)';
langpack.movementHeadSavedAttacks  = 'Sauvegarde une attaque';
langpack.movementHeadAutoAttack  = 'Mise en route';
langpack.movementSelectErrorNoAlliance  = 'SS Alliance';
langpack.movementMarchNotPossible  = 'Marche Impossible.';
langpack.movementWrongTimeFormat  = 'Heure incorrecte.';
langpack.movementAutoAttackSend  = 'Attaque sur le';//movementAutoAttackSend 123,456 movementAutoAttackSend2
langpack.movementAutoAttackSend2  = 'est envoyÃ©!';
langpack.movementAutoAttackIn  = 'Attaque dans:';
langpack.movementAutoAttackNotPossible  = 'IMPOSSIBLE';
langpack.movementAutoAttackDone  = 'Auto Attaque fait =)';
langpack.movementAutoAttackArrivalNote  = 'Entrer l\'heure d\'arrivÃ© (Seulement jusqu\'a minuit!)';
langpack.movementAutoAttackCoordNote  = 'Utiliser les coordonnÃ©es de la dÃ©stination en tant que cible.';
langpack.movementXMustBe  = 'X doit etre entre 0 et 749';
langpack.movementYMustBe  = 'Y doit etre entre 0 et 749';
langpack.movementErrorSelectKnight  = 'Erreur: SÃ©lÃ©ctionne un chevalier';
langpack.movementErrorNoTroops  = 'Erreur: SÃ©lÃ©ctionne des troupes';
langpack.movementErrorNoFreeSlots  = 'Erreur: Votre point de ralliment permet un max de';//movementErrorNoFreeSlots SLOTNUMBER movementErrorNoFreeSlots2
langpack.movementErrorTryAgain  = 'Erreur, essaye encore!.';
langpack.movementErrorNoFreeSlots2  = 'troupes!';
langpack.movementReinforceOK  = 'Renforcement est ok! Go, go, go!';
langpack.movementAttackOK  = 'Attaque ok!';
langpack.movementScoutOK  = 'Eclairage ok!';
langpack.movementReassignOK  = 'RÃ©assignement ok!';
langpack.movementMarchOK  = 'Marche ok.';
langpack.movementInWork  = 'Traitement...';
langpack.movementPlayerCheck  = 'VÃ©rifie Joueur';
langpack.movementPlayerCheckOn  = 'Joueur connectÃ©';
langpack.movementPlayerCheckOff  = 'Joueur non connectÃ©';
langpack.movementPlayerCheckSearch  = 'Scanne la coordonnÃ©e en dÃ©tails...';
langpack.movementCaptchaAlert  = 'Alerte Captcha';
langpack.supplyCaptchaAlert  = 'Alerte Captcha due Ã  l\'onglet ravitaillement';
langpack.transportCaptchaAlert  = 'Alerte Captcha due Ã  l\'onglet Auto Transport';
langpack.darkForestCaptchaAlert  = 'Alerte Captcha due Ã  l\'onglet Foret Sombre';
langpack.buildCaptchaAlert  = 'Alerte Captcha due Ã  l\'autoconstruction';


// TAB2 - RESSOURCE
langpack.ressourceAcceptHead = 'ressources acceptÃ©es';
langpack.buttonRessourceAccept = 'accÃ¨pte ressources';
langpack.ressourceAcceptStop = 'stoppe acception ressource';
langpack.ressourceAcceptNow = 'AccÃ¨pte ressources de'; // ressourceAcceptNow NUMBER ressourceAcceptNow2
langpack.ressourceAcceptNow2 = 'joueur';
langpack.ressourceSearchFriends = 'VÃ©rifiez la liste d\'ami(es)...';
langpack.ressourceSearchAlliance = 'VÃ©rifiez l\'alliance...';
langpack.ressourceSearchNone = 'Aucune court trouvÃ©es :/';
langpack.ressourceCheckCourts = 'liste les courts...';
langpack.ressourceCheckCourtsAlliace = 'vÃ©rifiez les courts de l\'alliance';
langpack.ressourceCheckCourtsFriends = 'vÃ©rifiez les courts des ami(es)';
langpack.ressourceNoneSelected = 'SÃ©lectionne un joueur!';
langpack.ressourceHead = 'visiter les courts';


// TAB2 - SPAM
langpack.spamAllianceChat = 'Chat Alliance';
langpack.spamGlobalChat = 'Chat Global';
langpack.spamActionLogMessage = ' Min(s)! Message envoyÃ©!';


// TAB2 - COMBAT
langpack.combatHead = 'Calculateur de Combat';
langpack.combatNote = 'C\'est une simulation ne peut Ã©tre correct a 100%';
langpack.combatResearchHead = 'Laboratoire';
langpack.combatMyResearch = 'Mes recherches';
langpack.combatResultHead = 'RÃ©sultat de la simulation';


// TAB2 - ALLIANCE
langpack.allianceHead = 'RÃ©sumÃ© Alliance';
langpack.allianceDipHelp = '<b>JDP</b> = Jour dans la position | <i>Arriver dans l\'alliance depuis</i>'; //Enter translation for <<Days in Position>> between <i> and </i>
langpack.allianceNoHostile = 'aucune alliances hostile trouvÃ©e =)';
langpack.allianceNoFriendly = 'aucune alliances amie trouvÃ© :/';
langpack.allianceSetFriendly = 'mise en amical';
langpack.allianceFriendlySet = 'aucune alliance ont mis votre alliance amie :/';
langpack.allianceFriendly = 'aucune Alliances amie :/';
langpack.allianceFriendlyToYourAlliance = 'Amie envers vous';
langpack.allianceNoAlly = 'aucune Alliance';
langpack.allianceNeutral = 'Neutre';
langpack.allianceFriendly = 'Ami(es)';
langpack.allianceHostile = 'Hostile';
langpack.allianceSearching = 'Recherche dans Alliances';
langpack.allianceAlly = 'Allier';
langpack.alliancePopCardsHead= 'Throne effects';


// TAB2 INFO
langpack.infoHeadLinks = 'Liens Utiles';
langpack.infoHeadLabor = 'Labo Alchimie';
langpack.infoHeadTroopInfo = 'Info Troupes';
langpack.infoHeadTroopCost = 'Cout';
langpack.infoHeadTroopStats = 'Stats';
langpack.infoHeadTroopFoodUsage = 'Usage';
langpack.infoHeadThroneCaps = 'Limite du Throne';
langpack.infoThroneCapsTable = '<TABLE border=1>\
                    <TR><TD align=Left><b>Attribut</b></td>        <TD><b>Valeur(+buff/-debuff)</b></td></tr>\
                    <TR><TD align=Left>Attaque</td>                  <TD>+800&#37;/-25&#37;</td></tr>\
                    <TR><TD align=Left>Defense</td>                 <TD>+4000&#37;/-25&#37;</td></tr>\
                    <TR><TD align=Left>Vie</td>                    <TD>+200&#37;/-50&#37;</td></tr>\
                    <TR><TD align=Left>Vitesse Combat</td>            <TD>+300&#37;/-50&#37;</td></tr>\
                    <TR><TD align=Left>PortÃ©</td>                   <TD>+150&#37;/-25&#37;</td></tr>\
                    <TR><TD align=Left>Chargement</td>                    <TD>+500&#37;/-0&#37;</td></tr>\
                    <TR><TD align=Left>Geometrie</td>                <TD>+1&#37;/-0.1&#37;</td></tr>\
                    <TR><TD align=Left>Taille Marche</td>              <TD>+150&#37;</td></tr>\
                    <TR><TD align=Left>Vitesse Marche</td>             <TD>+500&#37;/-10&#37;</td></tr>\
                    <TR><TD align=Left>Vitesse Formation</td>       <TD>4000&#37;</td></tr>\
                    <TR><TD align=Left>Vitesse Construction</td>      <TD>600&#37;</td></tr>\
                    <TR><TD align=Left>Vitesse Recherche</td>          <TD>400&#37;</td></tr>\
                    <TR><TD align=Left>Vitesse Crafting</td>          <TD>200&#37;</td></tr>\
                    <TR><TD align=Left>Craft Succes</td>        <TD>25&#37;</td></tr>\
                    <TR><TD align=Left>Reduction Entretient</td>  <TD>33&#37;</td></tr>\
                      <TR><TD align=Left>Ressource Production/H</td>     <TD>2000&#37;</td></tr>\
                    <TR><TD align=Left>Ressource L-CapacitÃ©</td>            <TD>200&#37;</td></tr>\
                    <TR><TD align=Left>Protection Entrepot</td>   <TD>1000&#37;</td></tr>\
                    <TR><TD align=Left>Bonheur</td>                  <TD>50&#37;</td></tr>\
                    <TR><TD align=Left>Chutte Item</td>               <TD>20&#37;</td></tr></table>';
langpack.infoTrainTroopsHour = 'Formation Ã  l\'heure';
langpack.infoTrainTroopsHour2 = '<u>par</u> chateau';
langpack.infoBuildDefHour = 'Construction Def Ã  l\'heure';
langpack.infoDistanceCalcStart = 'DÃ©part de:';
langpack.infoDistanceCalcTarget = 'Arrive au:';
langpack.infoDistanceCalcNote = 'Entrer une coordonÃ©es ou sÃ©lÃ©ctionne un chateau';
langpack.infoDistanceCalcFrom = 'Distance: <u>dÃ©part</u>'; //infoDistanceCalcFrom CITYSTART infoDistanceCalcTo TARGET
langpack.infoDistanceCalcTo = ' <u>cible</u>';
langpack.infoDistanceCalcTroops = 'Calcule temp/distance des'; //infoDistanceCalcTroops UNITNAME infoDistanceCalcTroops2
langpack.infoDistanceCalcTroops2 = 'comme troupes';
langpack.infoDistanceCalcETANote = '<i>ETA</i> | Estimation Temp d\'ArrivÃ©'; //insert Translation after |
langpack.infoRangeCalcNote = 'Entrez que des Chiffres exact(PortÃ© Ã  distance sont les archets sur banniÃ©re)';//
langpack.infoRangeCalcNote2 = 'Si les chiffres sont nÃ©gatif cela sinifie que vous Ã©tes dominer!';
langpack.infoRangeCalcMyRange = 'Ta PortÃ©e';
langpack.infoRangeCalcOpponent = 'Adversaire';
langpack.infoRangeCalcRangeBuff = 'PortÃ©:';
langpack.infoRangeCalcRangeDebuff = 'DÃ©buff PortÃ©:';
langpack.infoRangeCalcSiegeBuff = 'PortÃ© SiÃ¨ge:';
langpack.infoRangeCalcSiegeDebuff = 'DÃ©buff P-SiÃ¨ge:';
langpack.infoRangeCalcRangedBuff = 'PortÃ© Ã  Distance:';
langpack.infoRangeCalcRangedDebuff = 'DÃ©buff P-Ã -Distance:';
langpack.infoRangeCalcSiegeRangeDifference = 'DiffÃ©rence de PortÃ©:';
langpack.infoRangeCalcRangedRangeDifference = 'DiffÃ©rence de PortÃ© Ã  Distance:';
langpack.infoCrestInventar = 'RÃ©sumÃ© Armoiries';
langpack.infoForemanPoints = 'C-Maitre <sup>(Points)</sup>';
langpack.infoKnightsPoints = 'Chevalier <sup>(Points)</sup>';
langpack.infoBarracksLvlTotal = 'Caserne <sup>(Niveau)</sup>';
langpack.infoGeoLevel = 'Niveau GÃ©omÃ©trie';
langpack.infoStableLevel = 'Niveau Ecurie';
langpack.infoWorkshopLevel = 'Niveau Atelier';
langpack.infoHeadTrainBuildTime = 'Stats Entrainement et DÃ©fense';
langpack.infoHeadMap = 'Carte';
langpack.infoTabCrest = 'Apercu armoiries';
langpack.infoTabTRTroopInfos = 'Info AvancÃ©es de Troupes';
langpack.infoTabTRTroopInfosNote = 'Cet Onglet montre les Stats et amÃ©liorations des: <i>Recherches,Boosts,Chevaliers,Gardiens et Throne</i> <u>sans</u>: <b>Bonus sur PvP en Defense/Offensive</b>.';
langpack.infoTabTREffectInfos = 'Infos Effets Salle du Throne';
langpack.infoTabTREffectInfosEffect = 'Effect';
langpack.infoTabTREffectInfosAppliesto = 'S\'appliques Ã ';
langpack.infoTabTREffectInfosSide = 'S\'applique pour';
langpack.infoTabTREffectInfosYou = 'Vous';
langpack.infoTabTREffectInfosThem = 'Eux';
langpack.infoTabTroopCalcActive 	= 'Active';
langpack.infoTabTroopCalcSetBonus 	= 'Set Bonus';
langpack.infoTabTroopCalcItemBoost 	= 'Item Boost';
langpack.infoTabTroopCalcGuardians 	= 'Gardiens';
langpack.infoTabTroopCalcLevel = 'Niveau';
langpack.infoTabTroopCalcTroopsOnDef	= 'Troupes en Defense (Gardien Bois)';
langpack.infoTabTroopCalc50atk	= '+50atk';
langpack.infoTabTroopCalc20def	= '+20def';
langpack.infoTabTroopCalc50def	= '+50def';
langpack.infoTabTroopCalcHealingPotions = 'Potions GuÃ©rison(Vie)';
langpack.infoTabTroopCalcPoisonedEdge = 'FlÃ©ches EmpoisonnÃ©s(atq)';
langpack.infoTabTroopCalcMetalAlloys = 'Alliage MÃ©taux(def)';
langpack.infoTabTroopCalcAlloyHorseshoes = 'Alliage Fer Ã  Cheval(spd)';
langpack.infoTabTroopCalcFletching  = 'Empennage (rng)';
langpack.infoTabTroopCalcThroneBuff  = 'Throne Buff';
langpack.infoTabTroopCalcThroneInfantryBuff = 'Throne Infanterie Buff';
langpack.infoTabTroopCalcThroneRangedBuff = 'Throne PortÃ©e Buff';
langpack.infoTabTroopCalcThroneSiegeBuff = 'Throne SiÃ¨ge Buff';
langpack.infoTabTroopCalcThroneHorsedBuff = 'Throne Cavalerie Buff';
langpack.infoTabTroopCalcThroneItemsCalc = 'Les Items du Throne sont calculÃ©s avec.';
langpack.infoTabTroopCalcThroneRPClip = 'Chevalier MarÃ©chal:';
langpack.infoTabTroopCalcThroneRPClip2 = 'Points CompÃ©tences attribuÃ©s Ã  la def/atq.';
langpack.infoHeadDistanceCalc = 'Calculateur de Distance';
langpack.infoHeadRangeCalc = 'Calculateur de PortÃ©e';
langpack.infoHeadTroopCalc = 'Calculateur de Troupes';
langpack.infoHeadTroopCalcConfig = 'RÃ©glages';
langpack.infoExternalLinksTable = '<table class=pdxTab align="center" width="700" border="0" cellspacing="0" cellpadding="0">\
		<tr><td width="57"><b>Nr.</b></td>\
		<td width="343"><b><center>Topic</center></b></td>\
		<td width="156"><b><center>Source</center></b></td></tr>\
		<tr><td><b># 1</b></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">KoC Scripts - fait avec amour...</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 2</b></td>\
		<td><center><a href="http://kocscripts.com/forum" target="_blank">KoC Scripts - Support Forum</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 3</b></td>\
		<td><center><a href="http://kocscripts.com/koc-scripts-review/" target="_blank">KoC Scripts - Version</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 4</b></td>\
		<td><center><a href="http://kocscripts.com/category/more/wilds/" target="_blank">Attaque T-Sauvage</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 5</b></td>\
		<td><center><a href="http://kocscripts.com/category/help-und-tutorials/tips-und-tricks/" target=_blank>Trucs et Astuces</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 6</b></td>\
		<td><center><a href="http://kocscripts.com/category/more/wichtige-links/" target="_blank">Liens Important</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 7</b></td>\
		<td><center><a href="http://userscripts.org/users/PDX/scripts" target="_blank">TÃ©lÃ©charge KoC Scripts sur Userscripts.org</a></center></td>\
		<td><center><a href="http://userscripts.org" target="_blank">userscripts.org</a></center></td></tr>\
		<tr><td><b># 8</b></td>\
		<td><center><a href="http://kocscripts.com/forum/bug-report/" target="_blank">Rapporte un bugs sur KoC Scripts</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 9</b></td>\
		<td><center><a href="http://kocscripts.com/category/kocscripts-news/verbesserung-und-kritik/" target="_blank">Requette et suggestions</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 10</b></td>\
		<td><center><a href="http://kocscripts.com/koc-scripts-auf-facebook/" target="_blank">KoC Scripts - Groupes Facebook</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 11</b></td>\
		<td><center><a href="http://kocscripts.com/4loot-com-kostenlose-fb-credits/" target="_blank">Gems Gratuit (FB-Credits) sur 4loot.com</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 12</b></td>\
		<td><center><a href="http://kocscripts.com/category/more/wappen/" target="_blank">Armoiries</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		<tr><td><b># 13</b></td>\
				<td><center><a href="http://kocscripts.com/category/more/barbaren-lager/" target="_blank">Camps Barbares</a></center></td>\
		<td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
		</table>';
		
	
// TAB2 ACTION LOG
langpack.logHead = 'KoC Power - Journal';
langpack.logSelectAll = 'Toute Erreur';
langpack.logSelectMoreError = 'autre Erreurs';
langpack.logResetTimer = 'Raid remis Ã  24h sur'; // logResetTimer CITIES logResetTimer2
langpack.logResetTimer2 = '.ok';


// TAB2 DOMAIN
langpack.domainHead = 'Join Serveur qui est dÃ©ja fermÃ©';
langpack.domainLadyLord = 'Lord ou Lady?:';
langpack.domainSelect = 'Domaine:';
langpack.domainJoin = 'entrer';
langpack.domainNameValue = 'Votre nom';

// TAB2 TOURNAMENT
langpack.tournamntHeadStats = 'Statistiques Tournoi';
langpack.tournamntPlace = 'Place';
langpack.tournamntErrorLoading = 'Erreur de chargement';
langpack.tournamntStart = 'Commence';
langpack.tournamntEnd = 'fini';
langpack.tournamntRemain = 'RÃ©stant';
langpack.tournamntTitleTrainTime = 'Temp formation';
langpack.tournamntTrainTime = 'Temp. formation';
langpack.tournamntDifference = 'diffÃ©rence';
langpack.tournamntPopInTrain = 'en formation';
langpack.tournamenCheckHead = 'VÃ©rifier Tournoi';
langpack.tournamentReward = 'RÃ©compence';
langpack.mainTournament = 'Tournoi';


// TAB2 RESSOURCE PRODUCTION
langpack.ressourceProduction = 'Production et Ressources';


// TAB2 INVENTORY
langpack.inventoryItems = 'Inventaire';
langpack.inventoryUseItemsALL = 'Utilise';
langpack.inventoryUseItemsALL2 = 'Tout(e):';
langpack.inventoryUseItems = 'Applique'; // inventoryUseItems ITEMNAME inventoryUseItems2
langpack.inventoryUseItems2 = 'maintenant';
langpack.inventoryMight = 'Puissance Totale de vos articles:';


// TAB2 CRAFTING
langpack.craftHead = 'Elaboration d\'Articles dans la Tour de Fey';
langpack.craftHeadStats = 'Crafting Statistiques';
langpack.craftHeadSettings = 'Choisir les articles Ã  Ã©laborÃ©s';
langpack.craftHeadPopup = 'Fey Spire - Crafting';
langpack.craftNote = 'Avoir un Minimun de 5000. Aehterstones - Entrez un montant d\'articles et raffraichir';
langpack.craftNow = 'En cour...';
langpack.craftFeyNotFound = 'aucune tour de fey dans cette ville!';
langpack.craftButton = 'Elaborer';
langpack.craftValue = 'Elabore...';
langpack.craftCTRL = 'Crafting';
langpack.craftCraft = 'Craft';
langpack.craftCraftOK = 'Elaboration RÃ©ussie';
langpack.craftFaild = 'Elaboration ratÃ©';


// TAB2 GIFTS
langpack.giftsHead = 'Cadeaux';
langpack.giftsButtonSend = 'envoi Gift';
langpack.giftsResultOK = 'Vos cadeaux ont Ã©tÃ© envoyÃ©s avec succÃ©s!';
langpack.giftsResultONoAlliance = 'aucune alliance trouvÃ©e:/';
langpack.giftsGifts = 'Cadeaux:';
langpack.giftsTommorow = 'Revenez demain s\'il vous plait...';
langpack.giftsPossibleNote = 'Le montant max de 22 cadeaux peut Ã©tre envoyÃ©!';
langpack.gifts22send = '22 Cadeaux ont Ã©tÃ© envoyÃ© aujourd\'hui!';
langpack.giftsDeleteReports = 'Supprime les cadeaux des rapports';


// TABS2 ASCENSION
langpack.ascensionHead = 'Ascension Extension';
langpack.ascensionPercent = 'Pourcent';
langpack.ascensionMenu = 'Menu';
langpack.ascensionCurrentLevel = 'Niveau Actuel';
langpack.ascensionCurrentCost = 'Cout Actuel';
langpack.ascensionBuildingValues = 'Valeur Batis';
langpack.ascensionAscend = 'Ascension';
langpack.ascensionNotAscended = 'Non AscensionnÃ©';
langpack.ascensionComplete = 'C O M P L E T &nbsp;&nbsp;&nbsp; (pour le moment)';
langpack.ascensionNotComplete = 'V I L L E &nbsp;&nbsp;&nbsp; N O N  &nbsp;&nbsp;&nbsp; A S C E N S I O N N E';
langpack.ascensionHeadHelpPop = 'KoC Power - Multilang: Ascension';
langpack.ascensionHelpPop = '<TABLE><TR><TD align=center>Construire</td><TD align=center width=50>Lvl 1</td><TD align=center width=50>+1 Lvl</td></tr>\
       	<TR><TD>Chateau</td><TD><CENTER>9</center></td><TD><CENTER>+8</center></td></tr>\
       	<TR><TD>Taverne</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
       	<TR><TD>Salle Chevalier</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
       	<TR><TD>Labo Alchymie</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
       	<TR><TD>Point Ralliment</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
       	<TR><TD>Rempart</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
       	<TR><TD>Caserne (champ)</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
       	<TR><TD>Apothecaire (champ)</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
       	<TR><TD>Embassade</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
       	<TR><TD>Marchet</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
       	<TR><TD>Tour guet</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
       	<TR><TD>Tour Fey</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
       	<TR><TD>Apothecaire</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
       	<TR><TD>Caserne</td><TD><CENTER>2</center></td><TD><CENTER>+2</center></td></tr>\
       	<TR><TD>Maison</td><TD><CENTER>2</center></td><TD><CENTER>+2</center></td></tr>\
       </table><TABLE>\
       	<TR><TR><TD>Ces chiffres sont ajoutÃ©s pour chaque niveau de batiment amÃ©liorÃ©s. Que vous batissez au niveau +2 ou 10, cela ne fera qu\'ajouter Ã  un montant total, comme indiquer sur cet aide. Tout les batiments ont une "Valeur" combinÃ©es qui donne un total. Une fois atteint 1200, vous Ã©tes Ã  100% et accÃ©dez au niveau suivant d\'ascension.</td></tr></tr>\
      </table>';

	  
// TAB OVERVIEW
langpack.overviewPlaySince  = 'ArrivÃ©e du joueur';
langpack.overviewMaxPop = 'Pop. Max.';
langpack.overviewSPop = 'Pop.';
langpack.overviewSProduce = 'Prod.';
langpack.overviewFoodLeft = 'Reste';
langpack.overviewSTrain = 'Entraine';
langpack.overviewThrone = 'Throne';
langpack.overviewKnightsCheck = 'Chevalier / Besoin';
langpack.overviewFoodProduce = 'Production de pommes Ã  l\'heure';
langpack.overviewWoodProduce = 'Production de bois Ã  l\'heure';
langpack.overviewStoneProduce = 'Production de piÃ¨rre Ã  l\'heure';
langpack.overviewIronProduce = 'Production de minerai Ã  l\'heure';
langpack.overviewHospitalNote = 'RÃ©gÃ©nÃ©ration de Troupe';
langpack.overviewSeverStatsNote = 'Voir les activitÃ©es du domaine';
langpack.overviewAllianceSearchNote = 'Recherche une Alliance sur le Domaine';
langpack.overviewMightLeaderboardNote = 'Voir Puissance du Domaine';
langpack.overviewPlayerStatsNote = 'Voir Statistique perso';
langpack.overviewAllianceStatsNote = 'Voir Stat Alliance';
langpack.overviewThroneMightNote = 'Puissance totale du Throne';


// TAB2 OVERVIEW
langpack.overviewRessourceOverview = 'RÃ©sumÃ© Ressources';


//	â”Œâ”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”
//	â”‚  GLOBAL TRANSLATION - BEGIN									            â”‚
//	â””â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”˜


langpack.mainGlobal = 'Global';
langpack.mainHide = 'Masque';
langpack.mainAlert = 'Alerte';
langpack.mainCustom = 'Custom';
langpack.mainImportant = 'Important';
langpack.mainInfo = 'Info';
langpack.mainTotal  = 'Total';
langpack.mainHTotal  = 'TOTAL';
langpack.mainWorker = 'Travail';
langpack.mainMaxIdle = 'Max. Libre';
langpack.mainIdle = 'Dispo';
langpack.mainLuck = 'Bonheur';
langpack.mainTax = 'Impot';
langpack.mainError = 'Erreur';
langpack.mainShow = 'Montre';
langpack.mainHError = 'ERREUR';
langpack.mainSRallyPoint = 'PR';
langpack.mainSDefense = 'Def';
langpack.mainHDef = 'DEF';
langpack.mainMarches = 'Marches';
langpack.mainSWild = 'Terre.';
langpack.mainCrafting = 'Crafting';
langpack.mainResearch = 'Recherche';
langpack.mainBuildTime = 'Construction Ã  l\'heure';
langpack.mainShowRoutes = 'Voir Routes';
langpack.mainCastle = 'Chateau';
langpack.mainMight = 'Puissance';
langpack.mainOnline = '(<span class="boldGreen">En Ligne</span>)';
langpack.mainOffline = '(<span class="boldRed">Hors Ligne</span>)';

langpack.mainSmileys = 'Smileys';
langpack.mainLangpacks = 'Langpacks';
langpack.mainLangpackVersion = 'Langpack Version:';
langpack.mainSuccessfullyLoaded = " Chargement <span class='boldGreen'>RÃ©ussi</span>";
langpack.mainSelect = 'Selectionne';
langpack.mainClose = 'Ferme';
langpack.mainDelete = 'Supprime';
langpack.mainDeleteAll = 'Supprime tout';
langpack.mainDeleteNow = 'Supprime maintenant';
langpack.mainAlways = 'Toujours';
langpack.mainNever = 'Jamais';
langpack.mainAll = 'Tous';
langpack.mainNone = 'Voir dÃ©tails';
langpack.mainGift = 'Cadeaux';
langpack.mainAccept = 'Accepte';
langpack.mainDate = 'Date';
langpack.mainFrom = 'De';
langpack.mainTo = 'pour';
langpack.mainAnd = 'et';
langpack.mainArrival = 'Arrive';
langpack.mainOn = 'Le'; // On Sunday....
langpack.mainPage = 'Page'; 
langpack.mainSubject = 'Sujet'; 
langpack.mainNoSubject = 'Aucun Sujet'; 
langpack.mainHDone = 'FAIT'; 
langpack.mainOK = 'OK';
langpack.mainStop = 'Stop';
langpack.mainPopulation = 'Population';
langpack.mainProvinces = 'Provinces';
langpack.mainIntervall = 'IntÃ©rvalle';
langpack.mainSeconds = 'Secondes';
langpack.mainMinutes = 'Minutes';
langpack.mainHours = 'Heures';
langpack.mainSort = 'Sort';
langpack.mainName = 'Nom';
langpack.mainGlory = 'Gloire';
langpack.mainLastLogin = 'DerniÃ¨re connÃ©ction';
langpack.mainLogin = 'Connection';
langpack.mainPosition = 'Position';
langpack.mainNeed = 'Besoin';
langpack.mainReset = 'MaZ';

langpack.mainWildernes = 'TerreS';
langpack.mainTroops = 'Troupes';
langpack.mainTroopAmount = 'Montant Troupes';
langpack.mainRounds = 'Rounds';
langpack.mainRound = 'Round';
langpack.mainWall = 'Rempart';
langpack.mainPlayer = 'Joueur';
langpack.mainMap = 'Map';
langpack.mainInFog = 'SS Brumes';
langpack.mainSlots = 'Slots';

langpack.mainDesertion = 'DÃ©sertion';
langpack.mainAttacking = 'Attaquant';
langpack.mainReinforce = 'Renforce';
langpack.mainReinforced = 'Renforcer';
langpack.mainReassign = 'RÃ©assigne';
langpack.mainTransport = 'Transport';
langpack.mainAttack = 'Attaque';
langpack.mainAntiScout = 'Anti-Scout';
langpack.mainScout = 'Eclaire';
langpack.mainScouting = 'Eclairage';
langpack.mainScoutAttack = 'Attaque Eclaireur';
langpack.mainWildAttack = 'Attaque TS';
langpack.mainAutoTransport = 'Auto transport';
langpack.mainRaidAttack = 'Attaque Raid';
langpack.mainSupplyTransport = 'Ravi Transport';
langpack.mainMarch = 'Marche';
langpack.mainReinforcement = 'Renforcement';
langpack.mainCamped = 'En campement';
langpack.mainReturn = 'Retourne';
langpack.mainCoordinate = 'CoordonnÃ©es';
langpack.mainCoord = 'Coord';

langpack.mainTarget = 'Cible';
langpack.mainTargets = 'Cibles';
langpack.mainDistance = 'Distance';

langpack.mainSupply = 'Ravi';
langpack.mainRaid = 'Raid';
langpack.mainKnights = 'Chevalier';
langpack.mainEmbassy = 'Embassade';
langpack.mainDiplo = 'Diplomacie';
langpack.mainDefense = 'Defense';
langpack.mainVersion = 'Version';
langpack.mainServer = 'Serveur';
langpack.mainRepeat = 'RÃ©pÃ©te';
langpack.mainVolume = 'Volume';
langpack.mainItems = 'Articles';
langpack.mainItem = 'Article';
langpack.mainInventory = 'Inventaire';
langpack.mainAmount = 'Montant';
langpack.mainWild = 'TS';
langpack.mainRank = 'Rang';

langpack.mainOfficer = 'Officier';
langpack.mainChancellor = 'Chancellier';
langpack.mainViceChancellor = 'Vice Chancellier';

langpack.mainURLmainURL = 'URL';
langpack.mainNormal = 'Normal';
langpack.mainWideScreen = 'Ecran';
langpack.mainUltra = 'Ultra';
langpack.mainDefault = 'DÃ©fault';
langpack.mainWithoutBosster = 'Sans Booste';
langpack.mainCanceled = 'Supprimer';
langpack.mainCancel = 'Annule';
langpack.mainRequirement = 'Requirement';
langpack.mainAction = 'Action';
langpack.mainRecall = 'RapÃ©lle';
langpack.mainSendHome = 'Renvoyer Ã  la maison';
langpack.mainStatus = 'Status';
langpack.mainURL = 'URL';
langpack.mainMember = 'Membre';

langpack.mainTime = 'Temp';
langpack.mainReports = 'Rapports';
langpack.mainReport = 'Rapport';
langpack.mainMessage = 'Message';
langpack.mainSpam = 'Pub';
langpack.mainActivate = 'Activer';
langpack.mainDeActivate = 'DÃ©sactiver';
langpack.mainGeneral = 'GÃ©nÃ©ral';
langpack.mainSpeedups = 'Vitesse';
langpack.mainCombat = 'Combat';
langpack.mainRessources = 'Ressources';
langpack.mainChest = 'Coffre';
langpack.mainCourt = 'Court';
langpack.mainGifts = 'Cadeau';
langpack.mainArticle = 'Article';
langpack.mainCategory = 'CatÃ©gorie';
langpack.mainCharge = 'Charge';
langpack.mainRange = 'Range';
langpack.mainDebuff = 'Debuff';
langpack.mainCities = 'CitÃ©es';
langpack.mainAvatar = 'Avatar';
langpack.mainFacebook = 'Facebook';
langpack.mainCreate = 'CrÃ©er';
langpack.mainProfile = 'Profil';
langpack.mainGuardian = 'Gardien';
langpack.mainDarkForest = 'ScanForet';
langpack.mainType = 'Type';
langpack.mainNotAvailable = 'Pas Dispo';
langpack.mainCity = 'CitÃ©e';
langpack.mainRallyPoint = 'Point Ralliment';
langpack.mainMillions = 'Millions';
langpack.mainBillions = 'Milliard(s)';

langpack.mainFriends = 'Amis(e)';
langpack.mainUnknown = 'Inconnue';
langpack.mainInvalid = 'Invalide';

langpack.mainAttacker = 'Attaquant';
langpack.mainDefender = 'DÃ©fenceur';
langpack.mainGenerally = 'GÃ©nÃ©rallitÃ©';
langpack.mainAutoFunc = 'Fonctions Automatiques';


// SHORTCUT WORDS
langpack.shortFood = 'Pommes';
langpack.shortLife = 'Vie.';
langpack.shortAttack = 'Attaque.';
langpack.shortSpeed =  'Speed.';
langpack.shortETA = 'ETA'; 
langpack.shortDistance = 'Dist.'; 
langpack.shortNotAvailable = 'pas/dispo';
langpack.shortDiplo = 'JDP'; // Days in Position
langpack.shortPos = 'Pos'; // Position
langpack.shortMin = 'Min.'; // Minimum
langpack.shortMax = 'Max.'; // Maximum
langpack.shortCoordinate = 'Coord.';
langpack.shortLevel = 'Niv';
langpack.shortDarkForest = 'FS';
langpack.shortHour = 'H.';
langpack.shortSeconds = 's';
langpack.shortPage = 'P';
langpack.shortAction = 'A';
langpack.shortBillion = 'Md';
langpack.shortMillion = 'M';


//	â”Œâ”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”
//	â”‚  POPUP - TRANSLATION | HELP									            â”‚
//	â””â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”˜


langpack.crestHelp = '<center> L\'Onglet MultiAttack est concue pour attaquer un terre sauvage encore et encore.<BR>\
						Il va l\'attaquÃ©e en 2 vagues, puis l\'abandonnÃ© et recommencÃ©.<BR>\
						Etre sur d\'avoir <b>2 SLOTS LIBRE</b> dans le chateau qui attaque la TS!<BR>\
						<B>1Â° Entrer les coordonnÃ©es ,2Â° Entrer les troupes puis "ON".</b></center><BR>\
	<A target="_tab" href="http://koc.wikia.com/wiki/Wilderness">koc.wikia.com</a> (Atk terres-Sauvage) Les mercenaires envoyez 200k d\'archets pour tous les niveaux\
	<TABLE width=100%><TR><TD>Niveau</td><TD>Vague 1</td><TD>Vague 2</td><TD>Pertes</td><TD>Empenage</td></tr>\
	<TR><TD>1</td><TD>n/a</td><TD>160 MM</td><TD>12 MM</td><TD>0</td></tr>\
	<TR><TD>1</td><TD>n/a</td><TD>80 Archers</td><TD><span class=boldGreen>Aucune</span></td><TD>1+</td></tr>\
	<TR><TD>2</td><TD>5 MM</td><TD>130 Archers</td><TD>1. Vague</td><TD>2+</td></tr>\
	<TR><TD>3</td><TD>10 MM</td><TD>520 Archers</td><TD>1. Vague</td><TD>3+</td></tr>\
	<TR><TD>4</td><TD>20 MM</td><TD>1600 Archers</td><TD>1. Vague</td><TD>4+</td></tr>\
	<TR><TD>5</td><TD>50 MM</td><TD>2200 Archers</td><TD>1. Vague</td><TD>6+</td></tr>\
	<TR><TD>6</td><TD>100 MM</td><TD>3000 Archers</td><TD>1. Vague</td><TD>7+</td></tr>\
	<TR><TD>7</td><TD>150 MM</td><TD>6000 Archers</td><TD>1. Vague</td><TD>8+</td></tr>\
	<TR><TD>8</td><TD>299 MM + 1Bal</td><TD>9000 Archers + 900 Bal</td><TD>1. Vague + 1 Archers</td><TD>9+</td></tr>\
	<TR><TD>9</td><TD>599 MM + 1Bal</td><TD>13000 Archers + 900 Bal</td><TD>1. Vague + 2 Archers</td><TD>10</td></tr>\
	<TR><TD>10</td><TD>1199 MM + 1 Cat</td><TD>35000 Archers + 2500 Cat</td><TD>1. Vague + 6 Archers + 50 Cat</td><TD>10</td></tr></table><br><br>';

	
//	â”Œâ”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”
//	â”‚  HUD STUFF									     				        â”‚
//	â””â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”˜


langpack.ksSupportChat = 'Ici vous pouvez joindre KoC Scripts - Support chat camelot IRC (irc.god-like.org:6667)';
langpack.ksInstallLatestNote = 'DerniÃ¨re version KoC Power - Multilang';
langpack.KsRunningLanguage = 'Vous avez changÃ© la Version Francaise du KoC Power - Multilang, Vous avez le choix entre plusieur languages!';

langpack.KsInfoBoxHomePageNote = 'visite KoC Scripts maintenant!';
langpack.KsInfoBoxTeamNote = 'KoC Scripts - L\'Ã©quipe';
langpack.KsInfoBoxDevGroupNote = 'Vous voulez Traduire le KoC Power - Multilang ?';
langpack.KsInfoBoxFacebookNote = 'Rejoind un groupes Facebook ici';
langpack.KsInfoBoxGCNote = 'KoC Power - Multilang sur googlecode';
langpack.KsInfoBoxUserscriptsNote = 'KoC Power - Multilang sur Userscripts';
langpack.KsInfoBoxReportNote = 'Propose un Son,un ArriÃ¨re plan un Bugs/Souhait';
langpack.KsInfoBoxReviewNote = 'Notez le KoC Power - Multilang sur Userscripts! Merci =)';
langpack.KsInfoBoxFirefoxNote = 'Met a jour mozilla Firefox!';
langpack.KsInfoBoxGreasemonkeyNote = 'Met a jour Greasemonkey!';
langpack.KsInfoBoxScriptishNote = 'Met a jour Scriptish!';
langpack.KsInfoBoxJavaNote = 'Met a jour ta Version Java!';
langpack.KsInfoBoxFlashNote = 'VÃ©rifie ta version Adobe Flash Player!';
langpack.KsInfoBox4LootNote = 'Avoir des Credits Facebook, Faut juste Collectionner les Coins, Invite des amis ou joue a des quizz (100% Gratuit (30/05/2012))';


//	â”Œâ”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”
//	â”‚  CAMELOT TRANSLATION											            â”‚
//	â””â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”˜


// - ITEMS
langpack.stoneofear = 'PiÃ©rre d\'Aether';
langpack.leinenfluegel = 'Aile de Lin';
langpack.animale = 'Cachette Animale';
langpack.blood = 'Soif de Sang';
langpack.bloodstone = 'HÃ©liotrope';
langpack.magnetstein = 'PiÃ©rre ManiÃ©tique';
langpack.tiferstone = 'Oeil de Tigre';
langpack.keterstone = 'PiÃ¨rre de Keter';
langpack.stoneskin = 'Peau de Gargouille';
langpack.guinevere = 'Faveur de GueniÃ¨vre';
langpack.parchmentScroll = 'Parchemin de vÃ©lin';
// - CREST AND SEALS
langpack.SirBors = 'Bors';
langpack.SirEctors = 'Ectors';
langpack.SirKays = 'Kays';
langpack.SirBediveres = 'Bediveres';
langpack.SirGawains = 'Gawains';
langpack.SirPercivals = 'Percevals';
langpack.SirGalahads = 'Galahads';
langpack.SirLancelots = 'Lancelots';
langpack.Arthurs = 'Arthurs';
langpack.Morganas = 'Morganes';
langpack.Mordreds = 'Mordreds';
langpack.Stags = 'Seau Stag';
langpack.Pendragons = 'Pendragon';
langpack.LadyoftheLake = 'Dame du Lac';
langpack.aetherseal = 'Seau Aether'; //Aetherseal
langpack.merlinsseal = 'Seau Merlin';
langpack.ysbaddenseal = 'Seau Ysbadden';
// - TROOPS
langpack.supplytroop = 'Ravitailleur';
langpack.shrsupply = 'Ravi';
langpack.militiaman = 'Milicien';
langpack.shrmilitiaman = 'MM';
langpack.scout = 'Eclaireur';
langpack.pikeman = 'Piquier';
langpack.shrpikeman = 'Piquier';
langpack.swordsman = 'Paladin';
langpack.shrswordsman = 'Paladin';
langpack.archer = 'Archer';
langpack.shrtarcher = 'Arch';
langpack.cavalry = 'Cavalrie';
langpack.shrcavalry = 'Cav';
langpack.heavycavalry = 'Cavalierie Lourde';
langpack.shrheavycavalry = 'CLourd';
langpack.supplywagon = 'Wagon';
langpack.shrsupplywagon = 'Wagon';
langpack.ballista = 'Balliste';
langpack.shrballista = 'Bals';
langpack.batteringram = 'BÃ©lier';
langpack.shrbatteringram = 'BÃ©l';
langpack.catapult = 'Catapulte';
langpack.shrcatapult = 'Cata';
// - MAX 6 LETTER TROOP NAMES { postToChat Troop Names }
langpack.kocExtraShortSupplyTroop = 'Ravi';
langpack.kocExtraShortMilitiaman = 'Mili';
langpack.kocExtraShortScout = 'Ecl';
langpack.kocExtraShortPikeman = 'Pike';
langpack.kocExtraShortSwordsman = 'Pal';
langpack.kocExtraShortArcher = 'Arch';
langpack.kocExtraShortCavalry = 'Cav';
langpack.kocExtraShortHeavyCavalry = 'Lourd';
langpack.kocExtraShortSupplyWagon = 'Wag';
langpack.kocExtraShortBallista = 'Bal';
langpack.kocExtraShortBatteringram = 'BÃ©l';
langpack.kocExtraShortCatapult = 'Cata';
// - WALL
langpack.crossbows = 'Arbalette';
langpack.trebuchet = 'Trebuchet';
langpack.caltr = 'Chausse-T';
langpack.spiked = 'Palissade';
langpack.trap = 'PiÃ©ges';
// - BUILDINGS
langpack.kocBlacksmith = 'Atelier';
langpack.kocBarracks = 'Casernes';
// - WILDS
langpack.kocBarbarianCamps = 'Camp Barbare';
langpack.kocShortBarbarian = 'Barbs';
langpack.kocGrassland = 'Prairie';
langpack.kocLake = 'Lac';
langpack.kocForests = 'Foret';
langpack.kocBog = 'Marais';
langpack.kocHill = 'Colline';
langpack.kocMount = 'Montagne';
langpack.kocPlain = 'Plaine';
langpack.kocMistedCity = 'Brume';
langpack.kocRuin = 'Ruin';
langpack.kocCity= 'Ville';
langpack.kocWoods= 'Bois';
langpack.kocDarkForest = 'Forets Sombre';
langpack.kocMercenaries = 'Mercenaires';
langpack.kocVeterans = 'VÃ©tÃ©rans';
langpack.kocIntermediates = 'Intermediaires';
langpack.kocNovices = 'Novices';
langpack.kocNoneHired = 'aucun';
// - KNIGHTS
langpack.kocMarschall = 'MarÃ©chal';
langpack.kocAlchemystic = 'Alchimiste';
langpack.kocSteward = 'RÃ©gisseur';
langpack.kocForeman = 'Contre Maitre';
langpack.kocResourcefulness = 'Ressource';
langpack.kocPolitics = 'Politique';
langpack.kocCombat = 'Combat';
langpack.kocIntelligence = 'Intelligence';
langpack.kocShortPolitics = 'Pol';
langpack.kocShortCombat = 'Com';
langpack.kocShortIntelligence = 'Int';
langpack.kocShortRessource = 'Res';
// - DIPLO
langpack.kocNoAlliance = 'Sans Alliance';
langpack.kocNeutral = 'Neutre';
langpack.kocFriendly = 'Amis(e)';
langpack.kocHostile = 'Hostile';
langpack.kocAllys = 'Allies';


//	â”Œâ”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”
//	â”‚  KOC POWER - FUNCTION											            â”‚
//	â””â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”˜


// MULTI DETECT PROBLEMS
langpack.multiErrorPopup = 'Une erreur est Survenue:';
// MULTI UPDATE CHAT COMMAND
langpack.multiUpdateChatNote= 'Visite <a href="http://kocscripts.com" target="_blank" title="Visite Website">KoC Scripts</a>! ou <a href="http://userscripts.org/scripts/show/104137" target="_blank" title="visitez notre Site du KoC Power - Multilang">Site Userscripts</a>.<BR>Le <a href="http://code.google.com/p/koc-power-pdx" target="_blank" title="C\'est la page de developpement du scipt Power - Multilang">Projet googlecode</a> et si <a href="http://code.google.com/p/koc-power-pdx/issues/entry" target="_blank" title="Vous trouvez un Bug ou vous souhaitez proposer un Son?">Rapporter les Bugs,Souhait ou attache le fichier Son</a><BR> Installe <a href="http://userscripts.org/scripts/source/104137.user.js" target="_blank" title="Installe la Version de KoC Power - Multilang...">Version Alpha</a> ou tester la <a href="http://koc-power-pdx.googlecode.com/svn/beta/kocpower-multi-pdx.user.js" target="_blank" title="La version bÃ©ta KoC Power - Multilang, Beta Version est une version developpeur et peut contenir des erreurs, Mais aussi fixe les bugs des versions anterieures!">Beta Version</a>.<BR> Si vous aimez nos Scripts S\'il vous plait laissez nous une note <a href="http://userscripts.org/scripts/reviews/104137" target="_blank" title="Votre opinions est importante, ainsi qu\'un commentaire! Ce serait vraiment super aussi! MERCI!">Votre Avis Maintenant</a>.';
// KOC NOT LOADED
langpack.refreshTimer = 'Raffraichir';
langpack.refreshIn = 'dans';
langpack.refreshNowNote = 'Recharge KOC Maintenant';
langpack.refreshResetNote = 'Mise a zÃ©ro du raffraichissemnt';
langpack.refreshReload = 'Recharge';
langpack.refreshActionLog = 'Auto Raffraiche:'; // refreshActionLog refreshActionLog2 1337 refreshActionLog3 
langpack.refreshActionLog2 = '';
langpack.refreshActionLog3 = 'minutes, recharge maintenant! ';
langpack.refreshDFActionLog = 'Recharge le jeu maintenant...';
// UPDATER
langpack.updateButtonNote = 'Il y a une nouvelle Version du Power - Multilang disponible!';
// DELETE REPORTS
langpack.reportDelete = 'Page de Rapport';
langpack.reportDelete2 = 'Supprimer avec succÃ©s';
langpack.reportAutoDelete = 'Supprime automatiquement:';
langpack.reportAutoDeleteNoNeed = 'Supprime pas nÃ©cÃ©ssaire';
// PT SCOUT
langpack.scoutSendconfirm = 'Voulez vous envoyer des eclaireurs?';
// KOC NOT FOUND
langpack.kocNotFound = 'KoC Power - Multilang Detecte que KofC es inactif';
langpack.kocDialogRetry = 'Recharge dans';
// LOW FOOD ALERT
langpack.foodPostLow = 'Mon Chateau';
langpack.foodPostLow2 = 'est en';
langpack.foodPostLow3 = 'Manque de nourriture.. Restant: ';
langpack.foodPostLow4 = '-  RÃ©serve:';
// OTHER ERRORS
langpack.errorQuery = 'Erreur: 5 Essaies Ã©chouÃ©s, Arretez maintenant...';
langpack.errorQueryError = 'Requette Erreur:';
// EXPORT TO KOC ATTACK
langpack.exportAtkHead = 'exporte Bbs dans KoC Attaque';
langpack.exportAtkTargetType = 'Cible Type';
langpack.exportAtkTargets = 'Cibles';

langpack.exportAtkTrpSupply = 'Ravi';
langpack.exportAtkTrpWagon = 'Wagon';
langpack.exportAtkTrpArcher = 'Archer';
langpack.exportAtkTrpCav = 'Cav';
langpack.exportAtkTrpHC = 'Lourd';
langpack.exportAtkTrpBal = 'Balist';
langpack.exportAtkTrpCat = 'Cata';

langpack.exportAtkTo = 'exporte dans KoC Attack';
langpack.exportAtkNotPossible = 'KoC Attaque est pas actif,ne peut exporter...';
langpack.exportAtkWrongInput = 'EntrÃ©e Incorrect...';
langpack.exportAtkNoTroops = 'Aucune troupes dÃ©finies'; //No troops defined
langpack.exportAtkMuchTroops = 'Trop de troupes'; //To much Troops
langpack.exportAtkWrongFormat = 'Mauvaise forme d\'attaque';
langpack.exportAtkNotPossibleToOpen = 'Impossible d\'ouvrir la fenÃ¨tre d\'attaque';


// CHAT STUFF
langpack.chatSayToAlliance = 'Dit Ã  l\'alliance';
langpack.chatAlliance = 'Alliance:'; //
langpack.chatWhisperTo = 'Chuchotte Ã ';
langpack.chatWhisperToYou = 'Te chuchotte';

// TOWER STUFF
langpack.towerMailSubject = 'est?';
langpack.towerSCOUT = 'ECLAIRAGE';
langpack.towerATTACK = 'ATTAQUE';
langpack.towerWILD = 'T-SAUVAGE';
langpack.towerWILDATTACK = 'ATTAQUE T-SAUVAGE';
langpack.towerCASTLE = 'CHATEAU';
langpack.towerTYPE = 'TYPE:';
langpack.towerOn = 'au';
langpack.towerHQ = 'QG:';
langpack.towerFlechting = 'EMPENNAGE:';
langpack.towerTypeArrival = '** ARRIVE ** :';
langpack.towerTypeCastle = '** Chateau **';
langpack.towerTypeDefense = '** DEFENSE **';
langpack.towerNoEmbassy = 'Pas D\'Embassade';
langpack.towerMyEmbassy = '**MON EMBASSADE Ã **:';
langpack.towerTypeEmbassy = '** Place libre **:';
langpack.towerTypeMyTroops = '**MES TROUPES **:';
langpack.towerTypeTotal = '** TOTAL ** :';
langpack.towerTypeFood = '** Nourriture **:';
langpack.towerTypeWallDef = '** DEFENSE **:';
langpack.towerEmbassySlot = 'Slot';
langpack.towerFoodLeft = '-> Reste:';


//	â”Œâ”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”
//	â”‚  KOC POWER - BUTTONS											            â”‚
//	â””â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”˜


langpack.buttonAddMainTabLink2 = 'Infos';
langpack.buttonResetDF = 'FORET SOMBRE';
langpack.buttonResetOptions = 'REGLAGE PAR DEFAULT';
langpack.buttonResetColors = 'MaZ COULEURS';
langpack.buttonResetTabOrderPower = 'ORDRE ONGLETS (POWER)';
langpack.buttonHelp = 'AIDE';
langpack.buttonON = 'OUI';
langpack.buttonOFF = 'NON';
langpack.buttonUpdate = 'MISE A JOUR';
langpack.buttonPlaySound = 'ALERTE';
langpack.buttonStopSound = 'STOP';
langpack.buttonDownload = 'Enregistre';
langpack.buttonCraft = 'Craft';
langpack.buttonSendCrest = 'Rapport';
langpack.buttonShowDiplo = 'Voir nos diplomacies';
langpack.buttonSave = 'Sauve';
langpack.buttonEdit = 'Edite';
langpack.buttonAdd = 'Ajoute';
langpack.buttonMax = 'Max';


//	â”Œâ”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”
//	â”‚  IMPORTANT | STUFF 											            â”‚
//	â””â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”˜


langpack.prefixSpam = '';
langpack.getChatRules = /Respecte les Modos et les autres joueurs et surtout/i;

langpack.myregexp1 = /You are #/i;  // DO NOT CHANGE FIRST
langpack.myregexp2 = /\'s Kingdom does not need help\./i;  // DO NOT CHANGE FIRST 
langpack.myregexp3 = /\'s project has already been completed\./i;  // DO NOT CHANGE FIRST
langpack.myregexp4 = /\'s project has received the maximum amount of help\./i;  // DO NOT CHANGE FIRST
langpack.myregexp5 = /You already helped with (.*?)\'s project\./i;
langpack.secondregexp1 = /Tu es l'aide/i;
langpack.secondregexp2 = /Le projet de /i;
langpack.secondregexp3 = /braucht keine Hilfe./i;
langpack.secondregexp4 = /hat schon die maximal/i;
langpack.getScoutError =  'Ne peux attaquer le marais';
langpack.getGiftDeleteButton = 'Nouveau Cadeau Recus!';


//	â”Œâ”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”
//	â”‚ 		!!!		DO NOT CHANGE ANYTHING BELOW THIS LINES		!!!	            â”‚
//	â””â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”˜


langpack.tournamntOfMight = 'Tournoi de puissance';


// OLD STUFF 
langpack.shrbtnchecked = 'â˜‘';
langpack.shrbtnnotchecked = 'â˜';
langpack.shrbtnnotfound = '?';
langpack.ResReqconfirm = 'RES BESTÃ„TIGUNG'; // DO NOT TRANSLATE OR CHANGE THIS!
langpack.ResReqconfirm2 = 'BESTÃ„TIGUNG';// DO NOT TRANSLATE OR CHANGE THIS!
langpack.ResReqconfirm3 = 'BESTÃ„TIGT';// DO NOT TRANSLATE OR CHANGE THIS!
langpack.possibleatk = 'MÃ–GLICHER ANGRIFF:';// DO NOT TRANSLATE OR CHANGE THIS!
langpack.chatstuff = 'Â°Â°';// DO NOT TRANSLATE OR CHANGE THIS!
langpack.ResReqGetLangGer = 'ActivitÃ© de la Troupe'; // DO NOT TRANSLATE THIS!

// GET MUTLI ALERTS IN CHAT
// - DE
langpack.towerSCOUTde = 'TYP: SPÃ„HER';
langpack.towerARRIVALEde = '** ANKUNFT ** :';
langpack.towerATTACKde = 'TYP: ANGRIFF';
langpack.towerWILDATTACKde = 'TYP: WILDNISS ANGRIFF';
langpack.towerWILDde = 'Ziel: WILDNISS';
langpack.foodPostLowde = 'zu wenig Nahrung sie reicht noch fÃ¼r';
// - EN
langpack.towerSCOUTen = 'TYPE: SCOUT';
langpack.towerARRIVALEen = '** ARRIVAL ** :';
langpack.towerATTACKen = 'embassy slots';
langpack.towerWILDATTACKen = 'TYPE: WILD ATTACK';
langpack.towerWILDen = 'Target: WILD';
langpack.foodPostLowen = 'low food.. Left for:';
// - ES
langpack.towerSCOUTes = 'TIPO: EXPLORACION';
langpack.towerARRIVALEes = '** LLEGADA ** :';
langpack.towerATTACKes = 'TIPO: ATTACK';
langpack.towerWILDATTACKes = 'TIPO: TIERRA ATAQUE';
langpack.towerWILDes = 'Tipo: TIERRA';
langpack.foodPostLowes = 'poco alimento.. Queda:';
// - FR
langpack.towerSCOUTfr = 'TYPE: ECLAIRAGE';
langpack.towerARRIVALEfr = '** ARRIVE ** :';
langpack.towerATTACKfr = 'TYPE: ATTAQUE';
langpack.towerWILDATTACKfr = 'TYPE: ATTAQUE T-SAUVAGE';
langpack.towerWILDfr = 'Cible: T-SAUVAGE';
langpack.foodPostLowfr = 'Manque de nourriture.. Restant:';
// - TR
langpack.towerSCOUTtr = 'TYPE: SCOUT';
langpack.towerARRIVALEtr = '** ARRIVAL ** :';
langpack.towerATTACKtr = 'TYPE: ATTACK';
langpack.towerWILDATTACKtr = 'TYPE: WILD ATTACK';
langpack.towerWILDtr = 'Target: WILD';
langpack.foodPostLowtr = 'zu wenig Nahrung sie reicht noch fÃ¼r';
// - PT
langpack.towerSCOUTpt = 'TYPE: SCOUT';
langpack.towerARRIVALEpt = '** ARRIVAL ** :';
langpack.towerATTACKpt = 'TYPE: ATTACK';
langpack.towerWILDATTACKpt = 'TYPE: WILD ATTACK';
langpack.towerWILDpt = 'Target: WILD';
langpack.foodPostLowpt = 'low food.. Left for:';
// - IT
langpack.towerSCOUTit = 'TIPO: ESPLORA';
langpack.towerARRIVALEit = '** ARRIVo ** :';
langpack.towerATTACKit = 'TIPO: ATTACCO';
langpack.towerWILDATTACKit = 'TIPO: ATTACCO TERRA';
langpack.towerWILDit = 'Obiettivo: TERRA';
langpack.foodPostLowit = 'Poco cibo.. Autonomia per:';
// - GR
langpack.towerSCOUTgr = 'TYPE: SCOUT';
langpack.towerARRIVALEgr = '** ARRIVAL ** :';
langpack.towerATTACKgr = 'TYPE: ATTACK';
langpack.towerWILDATTACKgr = 'TYPE: WILD ATTACK';
langpack.towerWILDgr = 'Target: WILD';
langpack.foodPostLowgr = 'low food.. Left for:';


// OLD MUTLI AND OTHER SCRIPTS
// - OLD MULTI - GET ATTACK IN CHAT
langpack.towerGetAttackDE = 'Meine Botschaft hat'; 
langpack.towerGetAttackEN = 'My embassy has';
langpack.towerGetAttackTR = 'Elciligim'; 
langpack.towerGetAttackES = 'Mi embajada tiene';
langpack.towerGetAttackFR = 'Mon ambassade Ã ';
langpack.towerGetAttackGR = 'Î— Ï€ÏÎµÏƒÎ²ÎµÎ¯Î± Î¼Î¿Ï… Î­Ï‡ÎµÎ¹';
langpack.towerGetAttackIT = 'L\'ambasciata mia ha'; 
langpack.towerGetAttackPT = 'A minha embaixada tem';
// - KOC ALLIANCE EXTRAS - GET ATTACK IN CHAT
langpack.embtroopsEN = 'troops in embassy';
langpack.embtroopsFR = 'troupes dans mon ambassade';
langpack.embtroopsES = 'tropas en la embajada'; //troops in embassy
langpack.embtroopsGR = 'Î£Ï„ÏÎ±Ï„ÎµÏÎ¼Î±Ï„Î± ÏƒÏ„Î·Î½ Î ÏÎµÏƒÎ²ÎµÎ¯Î±';
langpack.embtroopsIT = 'Truppe nella ambasciata';
langpack.embtroopsPT = 'tropas na embaixada';
langpack.embtroopsTR = 'elcilikte bulunan Birlikler';
langpack.embtroopsDE = 'Truppen in der Botschaft';
// - OLD MULTI -  GET WILD ATTACK IN CHAT
langpack.towerGetWildTR = 'BozkIr koor';
langpack.towerGetWildPT = 'Wild em';
langpack.towerGetWildIT = 'terra selvaggia a';
langpack.towerGetWildGR = 'Î¬Î³ÏÎ¹Î± Î¼Î­ÏÎ¿Ï‚';
langpack.towerGetWildFR = 'Ma TS au';
langpack.towerGetWildES = 'Tierra en'; //Wild at
langpack.towerGetWildEN = 'Wild at';
langpack.towerGetWildDE = 'Wildniss bei';
// - OLD MULTI -  LOW FOOD IN CHAT
langpack.lowfoodrDE  = 'Nahrung sie reicht noch fÃ¼r';
langpack.lowfoodrEN  = 'is low on food';
langpack.lowfoodrES  = 'tiene poco alimento'; //is low on food
langpack.lowfoodrFR  = 'manque de nourriture';
langpack.lowfoodrGR  = 'Î±ÏÎºÎµÏ„Î® Ï„ÏÎ¿Ï†Î® Î³Î¹Î± Î­Î½Î± Î¬Î»Î»Î¿';
langpack.lowfoodrIT  = 'il cibo basta ancora per';
langpack.lowfoodrPT  = 'estÃ¡ com falta de comida';
langpack.lowfoodrTR  = 'yiyecegimin bitmesine kalan sÃ¼re';


// BUTTLER
langpack.ksx_KoCButtler_language               ='Francais';
	
langpack.ksx_KoCButtler_Toolbar_NewMessage     ='Message';
langpack.ksx_KoCButtler_Toolbar_MyReports      ='Mes Rapports';
langpack.ksx_KoCButtler_Toolbar_AllianceReports='Rapport Alli';
langpack.ksx_KoCButtler_Toolbar_Reinforce      ='Renforce';
langpack.ksx_KoCButtler_Toolbar_Reassign       ='Reassigne';
langpack.ksx_KoCButtler_Toolbar_Transport      ='Transport';
langpack.ksx_KoCButtler_Toolbar_RepeatMarchAsk    ='Repet...';
	
langpack.ksx_KoCButtler_PowerToolbar_autoTransport = 'Trans';
langpack.ksx_KoCButtler_PowerToolbar_autoReassign = 'Reass';
langpack.ksx_KoCButtler_PowerToolbar_autoCrest = 'AutoTS';
langpack.ksx_KoCButtler_PowerToolbar_autoTrain = 'Entraine';
langpack.ksx_KoCButtler_PowerToolbar_autoRaidReset = 'Raid';
langpack.ksx_KoCButtler_PowerToolbar_autoRefresh = 'Auto raf';
langpack.ksx_KoCButtler_PowerToolbar_autoBuild = 'Autobatir';
langpack.ksx_KoCButtler_PowerToolbar_buildMode = 'Mode';
langpack.ksx_KoCButtler_PowerToolbar_buildAskHelp = 'Aide';
	
langpack.ksx_KoCButtler_ResourceRequest_gold  = 'Or';
langpack.ksx_KoCButtler_ResourceRequest_food  = 'Pomme';
langpack.ksx_KoCButtler_ResourceRequest_wood  = 'Bois';
langpack.ksx_KoCButtler_ResourceRequest_stone = 'PiÃ©rre';
langpack.ksx_KoCButtler_ResourceRequest_ore   = 'Minerai';
	
langpack.ksx_KoCButtler_ResourceRequest_UICaption             = 'DEMANDE-RESSOURCES';
langpack.ksx_KoCButtler_ResourceRequest_UIDestination         = 'Destination';
langpack.ksx_KoCButtler_ResourceRequest_UIAmount                = 'Montant';
langpack.ksx_KoCButtler_ResourceRequest_UISendRequest         = 'Envoyer la demande';
langpack.ksx_KoCButtler_ResourceRequest_ButtonTitle           = 'Demande de Ressource';
langpack.ksx_KoCButtler_ResourceRequest_AckButtonTitle        = "RÃ©pondre";
langpack.ksx_KoCButtler_ResourceRequest_ExpressDlyButtonTitle = "Envoi Express";
langpack.ksx_KoCButtler_ResourceRequest_DlyButtonTitle        = "DÃ©livrer";

langpack.PredefinedTransports = 'Transports prÃ©dÃ©finis';
langpack.Training             = 'Entrainement';
langpack.LastUsed             = 'DerniÃ¨re connection';
langpack.CalculateTroops      = 'Calcul des troupes';


//	â”Œâ”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”
//	â”‚  NEW STUFF TO SORT											            â”‚
//	â””â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”˜


//16.10.2012 Bommel
langpack.bloodthorn              = 'Epines Sanglante';
langpack.shrbloodthorn           = 'Amazone';
langpack.kocExtraShortBloodthorn = 'Amaz';
langpack.mainFailedAttempt       = 'Tentative Ã  Ã©chouÃ©';
langpack.mainSuccessfulAttempt   = 'Tentative reussie';
langpack.mainFatalAjaxError      = 'Fatale Erreur Ajax';
langpack.mainCityDruid           = 'Asc Druide';
langpack.mainCityFey             = 'Asc Fey';
langpack.mainCityBriton          = 'Asc Briton';
langpack.mainWrongThroneSet      = 'Erreur Throne! Aucune Formation';
langpack.mainTrainOnlyThroneSet  = 'Preset-Throne pour la Formation';
langpack.mainChangeThroneSet     = 'Change de Throne';
langpack.mainToThroneSet         = 'preset nÂ°';
langpack.mainWhenAttacked        = 'Si attaque Entrante';
langpack.mainResetThrone         = 'RÃ©tablir le Throne';
langpack.mainIf                  = 'apres';
langpack.mainMinutesNoAttack     = 'Minutes sans attaque';
langpack.mainEnd                 = 'Paix';
//17.10.2012 Bommel
langpack.pbHelpRequestOff       = 'Aucune aide';
langpack.pbHelpRequestChat      = 'Que dans le Chat';
langpack.pbHelpRequestChatFB    = 'Chat et FB (Toute durÃ©e)';
langpack.pbHelpRequestChatFB10  = 'Chat et FB (min. 10 Min.)';
langpack.pbHelpRequestChatFB20  = 'Chat et FB (min. 20 Min.)';
langpack.pbHelpRequestChatFB30  = 'Chat et FB (min. 30 Min.)';
langpack.pbHelpRequestChatFB60  = 'Chat et FB (min. 60 Min.)';
//23.10.2012 Bommel
langpack.reportScannerStartOn   = 'Auto = OUI';
langpack.reportScannerStartOff  = 'Auto = NON';
langpack.reportScannerChatMsg   = 'RAPPORT page {page} Type: {type} / Horaire: <span style="color:red;">{time}</span> / {attacker} / {member} Joueur en difficultÃ© / Rpt: {report}';
//28.10.2012 Leo
langpack.mainApo                = 'Apothicaire';
langpack.mainApoOK              = 'Actuellement (<span class="boldGreen">{num}</span>) {unit} dans la pharmacie <b>{city}</b> sont relancÃ©es';
langpack.mainApoError           = 'Guerrison Ã©chouÃ© de (<span class="boldRed">{num}</span>) {unit} dans la ville <b>{city}</b> / <span style="color:red;">{error}</span>';
langpack.mainApoFatalError      = 'Apo Fatal Erreur Ajax';
//31.10.2012 Leo
var MONTH_NAMES = new Array("Janvier", "Fevrier", "Mars", "Avril", "Mai", "Juin", "Juillet", "Aout", "Septembre", "Octobre", "Novembre", "Decembre", "Jan", "Fev", "Mar", "Avr", "Mai", "Jun", "Juil", "Aout", "Sep", "Oct", "Nov", "Dec");
var DAY_NAMES = new Array("Dimanche", "Lundi", "Mardi", "Mercredi", "Jeudi", "Vendredi", "Samedi", "Dim", "Lun", "Mar", "Mer", "Jeu", "Ven", "Sam");
var DEC_POINT = '.';
var THOUSANDS_SEP = ',';
var DATETIME_STR = 'M j, h:i a';
//02.11.2012 Leo
langpack.delPromoButtons        = 'Supprime les publicitÃ©es';
langpack.tabLabelAlliance 		  = 'Alliance';
langpack.tabLabelTournament 		= 'Tournoi';
//06.11.2012 Leo
langpack.deleteMarch				 		= 'Marche figÃ©e dans la ville <b>{city}</b> Ã©liminÃ©e avec succÃ©s';
langpack.freeingKnight				 	= 'Chevalier {name} de la ville <b>{city}</b> est disponible';
//09.11.2012 Leo
langpack.merlinClose						= 'Ferme les boites de merlin au demarrage';
langpack.giftsfreeSlot					= 'Cadeaux sont encore possible aujourd\'hui!';
langpack.giftsNotOK							= '<i>Aucun joueur selectionnÃ©...</i>';
//11.11.2012 Leo
langpack.giftscounter						= '<b>{counter}</b> Joueurs selectionnÃ©s.';
//23.11.2012 Leo
langpack.ascDruid								= 'Druide - ';
langpack.ascFey									= 'Fey - ';
langpack.ascBriton							= 'Briton - ';
//24.11.2012 Leo
langpack.infoTroopHint					= 'Les Valeurs en Rouge sont les <b>Recherche labo</b> et le <b>Throne</b> (Sans Debuff, Sans les Bonus, Sans les Gardiens, Sans les Chevaliers)!';
langpack.tmax										= 'Maximun';
langpack.treal									= 'Actuel';
langpack.tmight									= 'Puissance';
//07.12.2012 Leo
langpack.infoTroopHint2					= '<b>Les Valeurs seront Bleu</b> si les limites du Throne sont dÃ©passÃ©es. Limite Ã©tablie par Kabam!';
langpack.shrexec								= 'Exec';
langpack.executioner						= 'Executeur';
//08.12.2012 Leo
langpack.throneStuffSalvageP1   = 'Mettre l\'item Ã  +1 avant de le supprimer (gain: 1.005 Pierre d\'Aether!)';
langpack.throneStuffSalvageCM   = 'Mettre Aethers sur la ville la moins pleine';
langpack.throneStuffCityMax     = 'Utilisez la ville avec le plus Aethers';
langpack.throneStuffItemUse     = 'Utilise:';
langpack.throneStuffRepairAll   = 'RÃ©parer tous les items avant Upgrade/Enhance';
langpack.crestmsgOK							= 'Attaque lancÃ©e de:<b>{city}</b> au {koords} - Vague(s): {wave}';
langpack.crestmsgError  				= 'Erreur de l\'Attaque:{city} au {koords} - Vague(s): {wave} / {error}';
langpack.crestmsgCodeError  		= 'Erreur Code sur Attaque:{city} au {koords} - Vague(s):{wave}';
langpack.crestmsgFatalError  		= 'Fatal Erreur sur Attaque:{city} au {koords} - Vague(s): {wave}';
//30.12.2012 Leo
langpack.shrswall								= 'SiÃ©ge W';
langpack.siegewall							= 'SiÃ©ge Wall';
//05.02.2013 Leo
langpack.mainCraftOnlyThroneSet = 'Preset-Throne pour Artisanat';
langpack.mainCraftSimpleItems   = 'Elaborer les articles rapide sans vitesse artisanat';
langpack.craftStats							= 'Stats';
langpack.falseThroneSet					= 'Mauvais Preset-Throne!';
langpack.viewCraftStats					= 'Crafting Statistique';
langpack.craftStatsSuccess			= 'Taux RÃ©ussite';
langpack.craftStatsFail					= 'Taux Echec';
langpack.craftStatsError				= 'Erreurs';
langpack.craftStatsSuccessrate	= 'Pourcentage';
langpack.craftStatsDelete				= 'RemÃ¨ttre Ã  0';
//15.02.2013 Leo
langpack.throneStuffEUQueueUpgradeLevel12 = 'Vous ne pouvez pas mettre Ã  niveau au-dessus de +12!';
langpack.throneStuffEUQueueUpgradeQuality5 = 'Vous ne pouvez pas amÃ©liorer au-dessus de superbe!';
langpack.throneChance						= 'Chance de rÃ©ussite';
langpack.viewThroneStats				= 'Taux actuel de rÃ©ussite de votre Throne';
langpack.viewThroneStatsAdd			= 'Bonus et Recherche';
langpack.viewThroneStatsUpgrade	= 'Chance de mettre Ã  niveau/Upgrade';
langpack.viewThroneStatsEnhance = 'Chance d\'amÃ©liorer/Enhance';
langpack.viewThroneStatsCalc    = 'Recalculer';
langpack.viewThroneStatsHint		= '<b>A Propos:</b> Toutes les valeurs calculÃ©es ici, sortent de la meme formule, et peut Ã©tre trouvÃ©es dans le code source du jeu. Pour notre avis ils sont faussÃ©s car les runes montrent une augmentation disproportionnÃ© de reussite, Rune de chance minimun ne devrait pas exedÃ©es 50% ont peut voir des statistiques de 100%.<br><br> Les serveurs vont trÃ¨s probablement changÃ©s leur calcul!'
//24.03.2013 Leo
langpack.mainAudio					= 'Audio';
//01.04.2013 Leo
langpack.send2wave					= 'Envoies 2 vagues. En une seule fois (permet: d\'attaquer plusieur cibles succÃ©ssivement)';
//13.07.2012 Leo
langpack.shrflarcher							= 'FLA';
langpack.flamearcher							= 'Flame Archer';
//14.07.2013 Leo
// TAB - DARK FOREST OLD
langpack.OldmainDarkForestLabel = 'ForetSombre';
langpack.OlddfFound = 'Trouver:';
langpack.OlddfCancelByUser = 'Stopper par l\'utilisateur';
langpack.OlddfReportFoodGainTotal = 'Gain Total recuperer:';
langpack.OlddfReportHead = 'Dark Forest - Rapport';
langpack.OlddfReportStatsHead = 'Foret Sombre Stats: (Envoyer/Total)';
langpack.OlddfReportFoodStart = 'DÃ©part:'; // dfReportFoodStart 10 dfReportFoodStart2 50 dfReportFoodStart 60
langpack.OlddfReportFoodStart2 = 'AprÃ©s:';
langpack.OlddfReportFoodStart3 = 'BÃ©nÃ©fice:';
langpack.OlddfReportFoodGain = 'BÃ©nÃ©fice Ressources gagner (aprÃ©s'; // dfReportFoodGain 24 dfReportFoodGain2
langpack.OlddfReportFoodGain2 = 'heures d\'attaque sur les Forets Sombre)';
langpack.OlddfReportTotalSend = 'Total Envoyer';
langpack.OlddfReportMoreError = 'Autre Erreur';
langpack.OlddfReportBogError = 'Erreur Marais';
langpack.OlddfReportKnightsError = 'Erreur Chevalier';
langpack.OlddfReportRPError = 'Erreur Point Ralliment ';
langpack.OlddfReportConnectionError = 'Erreur Connection';
langpack.OlddfReportShortConnectionError = 'Erreur Con';
langpack.OlddfReportShortRPError = 'Erreur PR';
langpack.OlddfBarbsDone = 'Trouver:';
langpack.OlddfTries = 'Tentatives';
langpack.OlddfFailed = 'ManquÃ©';
langpack.OlddfDiffLevel = 'Difference de niveau'; // dfDiffLevel CITYKOORDS dfDiffLevel2 LVL dfDiffLevel3 LVL
langpack.OlddfDiffLevel2 = '- Niveau:';
langpack.OlddfDiffLevel3 = 'pour le Niveau:';
langpack.OlddfBogFound = 'Marais'; // dfBogFound BOGCOORD dfBogFound2
langpack.OlddfBogFound2 = 'reconnus...';
langpack.OlddfShort = 'DF\'s';
langpack.OlddfLogNoTroops = 'Manque de troupes pour le niveau:'; // dfLogNoTroops LVL dfLogNoTroops2
langpack.OlddfLogNoTroops2 = 'Forets Sombre!';
langpack.OlddfNoData = 'No Data';
langpack.OlddfTroopSelectHead = 'Entrer les Troupes';
langpack.OlddfTroopSelectMaxDist = 'Dist. Max.';
langpack.OlddfTroopSelectMinDist = 'Dist. Min.';
langpack.OlddfTroopSelectLvl = 'Lvl';
langpack.OlddfListPopupHead = 'Foret Sombre Ville:';
langpack.OlddfNoFreeSlots = 'Plus aucun Slot-emplacement point ralliment de libre...';
langpack.OlddfNoKnights = 'Aucun Chevalier Disponible!';
langpack.OlddfMaxSearchDistance = 'Distance de recherche:';
langpack.OlddfRallyClip = 'Garder:'; // dfRallyClip SLOTAMOUNT dfRallyClip2
langpack.OlddfRallyClip2 = 'Point de Ralliment Libre';
langpack.OlddfMethode = 'Methode';
langpack.OlddfKnightSelector = 'Chevalier:';
langpack.OlddfResetValues = 'RÃ©glages par Default';
langpack.OlddfUpdateIntervall = 'Recherche toute les';
langpack.OlddfPopupHead = 'Foret Sombre du Serveur:';
langpack.OlddfPopupHeadReset = 'REGLAGES FORET SOMBRE';
langpack.OlddfSkip = 'Passer la ville aprÃ©s';// dfSkip 1337 dfSkip2
langpack.OlddfSkip2 = 'Tentative(s)';
langpack.OlddfSelectMethodeHighLevel = 'Les Haut Niveaux';
langpack.OlddfSelectMethodeLowLevel = 'Les bas Niveaux';
langpack.OlddfSelectKnightLow = 'Avec le moins de points';
langpack.OlddfSelectKnightHigh = 'Avec le plus de points';
langpack.OlddfSelectTroops = 'Troupes';
langpack.OlddfHead = 'ATTAQUER FORET SOMBRE AUTOMATIQUEMENT';
langpack.OlddfStatusHead = 'STATISTIQUE DES FORETS SOMBRE';
langpack.OlddfSettingsHead = 'REGLAGES DES VILLES';
langpack.OldmainDarkForest = 'Foret Sombre';
langpack.OldbuttonOFF = 'NON';
langpack.OldbuttonON = 'OUI';
langpack.OldtabLabelOptions = 'Option';
langpack.OldshortLevel = 'Lvl.';
langpack.OlddfSelectKnightLowCom 		= 'Point Combat Faible';
langpack.OlddfSelectKnightHighCom 		= 'Point Combat Haut';
langpack.OlddfSelectKnightLowPol 		= 'Point Politique Faible';
langpack.OlddfSelectKnightHighPol 		= 'Point Politique Haut';
langpack.OlddfSelectKnightLowInt 		= 'Point Intelligence Faible';
langpack.OlddfSelectKnightHighInt 		= 'Point Intelligence Haut';
langpack.OlddfSelectKnightLowRes 		= 'Point Ressource Faible';
langpack.OlddfSelectKnightHighRes 		= 'Point Ressource Haut';
langpack.OlddfSelectKnightLowSum 		= 'Point Total Faible';
langpack.OlddfSelectKnightHighSum 		= 'Point Total Haut';
langpack.OlddfSkip 									= 'Passer la ville aprÃ©s';
langpack.OlddfSkip2 									= 'Tentative(s) ratÃ©e(s)';
//22.07.2012 Leo
langpack.knightsRole11 = 'Changer votre Regisseur maintenant!';
langpack.knightsRole12 = 'Changer votre Contre-Maitre maintenant!';
langpack.knightsRole13 = 'Changer votre Marechal maintenant!';
langpack.knightsRole14 = 'Changer votre Alchimiste maintenant!';
langpack.knightsRole11s = '[RÃ©]';
langpack.knightsRole12s = '[Co]';
langpack.knightsRole13s = '[Ma]';
langpack.knightsRole14s = '[Al]';
langpack.knightsRoleNo = 'RÃ©voquer ce Chevalier';
langpack.knightsDelete = 'Supprimer le Chevalier!';
//28.07.2013
langpack.mainWildAttack = 'ScanTerreS';
langpack.wildSettingsNote = 'Rayon (20-45) toute les 60 minutes';
langpack.wildSettingsTypes = 'SELECTIONNE LES TYPES A ATTAQUER';
langpack.wildSettingsHead = 'SELECTIONNE LES NIVEAUX POUR CHAQUE VILLE';
langpack.wildSelectTroopsHead1 = 'ENTRER LES TROUPES  1Â°. VAGUE';
langpack.wildSelectTroopsHead2 = 'ENTRER LES TROUPES  2Â°. VAGUE';
langpack.wildHead = 'ATTAQUE AUTOMATIQUE DE TERRES SAUVAGE';
langpack.wildHeadTroopsNote = 'Entrer le montant de troupes en fonction de vos recherche max.';
langpack.wildRetrySearch = 'Re-recherche';
langpack.wildLastSearch = 'DerniÃ¨re recherche Ã©ffectuÃ©e Ã :';
langpack.wildLastSearch2 = ' - RÃ©sultat:';
langpack.wildLastSearch3 = 'Terres-Sauvage';
langpack.wildTroopSelectLvl = 'Lvl.:';
langpack.wildTroopSelectDist = 'Distance:';
langpack.wildPopupHead = 'LISTE TERRES-SAUVAGE';
langpack.wildmaxinfo = 'Il est affichÃ© jusqu\'Ã  50 Terres par ville!';
langpack.wildAttackErr1 = 'Aucune autre coordonnÃ©e trouvÃ©e de terre sauvage sur <b>{city}</b>. Attendre la recherche suivante.';
langpack.wildAttackErr2 = 'Une attaque de la ville <b>{city}</b> est impossible. Car il reste des terres a conquerir dans ce chateau.';
langpack.wildAttackErr3 = 'Le Chateau <b>{city}</b> manque de troupes pour attaquer le niveau <b>{level}</b> (1. VAGUE)';
langpack.wildAttackErr4 = 'Le Chateau <b>{city}</b> manque de troupes pour attaquer le niveau <b>{level}</b> (2. VAGUE)';
langpack.wildAttackErr5 = 'Entrer les Troupes pour attaquer le niveau <b>{level}</b> (1. VAGUE)';
langpack.wildAttackErr6 = 'Entrer les Troupes pour attaquer le niveau <b>{level}</b> (2. VAGUE)';
langpack.wildAttackErr7 = 'Le Chateau <b>{city}</b> a moins de 2 Slots de libre. Il ne peut envoyer les 2 vagues.';
//31.07.2013 Leo
langpack.wildRadius = 'Rayon (20 - 45): ';
langpack.wildInterval = 'Toute les: (20 - 240) Minutes: ';
//03.08.2013 Leo
langpack.wildattackStats = 'TERRES SAUVAGE TROUVEES PAR VILLE';
langpack.DFattackStats = 'Statistique des recherches';
langpack.DFAttackErr1 = 'Aucune autre coordonnÃ©e trouvÃ©e de foret sombre sur <b>{city}</b>. Attendre la recherche suivante.';
langpack.DFAttackErr2 = 'Manque de Troupes sur la ville: <b>{city}</b> pour attaquer le niveau: <b>{level}</b> foret sombre';
langpack.DFAttackErr3 = 'Vous avez pas indiquÃ© le nombre de troupes pour attaquer le niveau: <b>{level}</b> foret sombre';
langpack.DFAttackErr4 = 'Le Chateau: <b>{city}</b> n\'a plus de point de ralliment libre!.';
langpack.marchLog = 'Journal des Marches';
langpack.marchLogSend = '(<span class="boldGreen">{type}</span>) Marche envoyÃ©e de la ville: <b>{city}</b> Lieu de l\'attaque: <b>{target}</b>. Troupes envoyÃ©es: {troops}';
langpack.marchLogErr1 = '(<span class="boldRed">{type}</span>) Aucun Chevalier libre dans la ville: <b>{city}</b>';
langpack.marchLogErr2 = '(<span class="boldRed">{type}</span>) Manque de troupes dans la ville: <b>{city}</b>';
langpack.marchLogErr3 = '(<span class="boldRed">{type}</span>) Une Tentative de marche sans troupe de la ville: <b>{city}</b>';
langpack.marchLogErr4 = '(<span class="boldRed">{type}</span>) La ville <b>{city}</b> a tentÃ© d\'envoyer une marche, mais vous manquez de troupes.';
langpack.marchLogErr5 = '(<span class="boldRed">{type}</span>) Erreur lors d\'envoi d\'une marche de la ville: <b>{city}</b>. <span class="boldRed"><i>{error}</i></span>';
langpack.marchLogErr6 = '(<span class="boldRed">{type}</span>) Vous avez declenchÃ© le  <b>CAPTCHA</b> Il faut. Attendre 5 Minutes et dÃ©cocher toute vos marches';
//04.08.2013 Leo
langpack.TreasureChest = 'Coffre au TrÃ©sor';
langpack.TreasureChestFound = 'Un TrÃ©sor de Construction a Ã©tÃ© rÃ©cupÃ©rÃ©.';
langpack.TreasureChestNoFB = 'Le TrÃ©sor n\'a pas pu etre postÃ© sur facebook.';
langpack.TreasureChestFB = 'Le TrÃ©sor a bien Ã©tÃ© postÃ© sur votre profil Facebook.';
langpack.TreasureChestErr1 = 'Echec Ã  la demande du trÃ©sor.';
langpack.TreasureChestErr2 = 'Erreur Fatale Ã  la demande du coffre aux trÃ©sor.';
//11.08.2013 Leo
langpack.MapSearchActive = 'L\'Onglet <b>{tab}</b> Scanne la Map. En attente.....';
//18.08.2013 Leo
langpack.TreasureChestPostFB = 'Poster le TrÃ©sor trouvÃ© automatiquement sur Facebook';
langpack.buildUseSpeedups = 'Utiliser les Sabliers';
langpack.buildUseSpeedupsOK = 'La Construction  sur <b>{city}</b> a Ã©tÃ© racourcie par l\'utilisation du sablier <b>{item}</b>!';
langpack.buildUseSpeedupsFail = 'La Construction  sur <b>{city}</b> n\'a pas pu etre raccourcie,aucun <b>{item}</b>.';
langpack.craftUseSpeedups = 'Utilisez Sabliers';
langpack.craftUseSpeedupsOK = 'L\'Ã©laboration d\'article sur la ville <b>{city}</b> a Ã©tÃ© raccourcie par l\'utilisation du sablier <b>{item}</b>!';
//21.08.2013 Leo
langpack.transportDelRoute = 'Le Transport automatique a Ã©tÃ© supprimÃ©!! la ville ou la destination n\'existe plus';
langpack.reassignDelRoute = 'Le RÃ©assignemnt automatique a Ã©tÃ© suprimÃ©!! la ville ou la destination n\'existe plus';
langpack.optionsHeadSpeedup = 'Utiliser vos Sabliers Automatiquement';
langpack.refreshReloadAFK = 'Clic ici pour F5! 3min';
//22.09.2013 Leo
langpack.optionsAutoRefreshSeedIntervall = 'Auto Refresh Seed - Intervalle: ';
langpack.optionsAutoRefreshSeedIntervall2 = 'Secondes';
langpack.DFRadius = 'Rayon (20 - 45): ';
langpack.DFInterval = 'Recherche toute les: (20 - 240) Minutes: ';
langpack.throneStuffEUQueueUpgradeLevel14 = 'Vous ne pouvez amÃ©liorer au dessus du niveau 14!';
//28.09.2013 Leo
langpack.MultiBrowser = 'Supprimer le message Multinavigateur';
langpack.UniqeItems = 'Items Uniques';
//29.09.2013 Leo
langpack.autoTrainWall = 'Construit';
langpack.autoTrainTrain = 'Entraine';
//07.10.2013 Leo
langpack.throneStuffItemStats = 'Vos Articles';
langpack.throneStuffUseSpeedups = 'Utilisez les sabliers pour reparer les articles cassÃ©s du trone';
langpack.throneStuffUseSpeedupsOK = 'La rÃ©paration a Ã©tÃ© raccourci par l\'utilisation d\'un <b>{item}</b>';
langpack.throneStuffUseSpeedupsFail = 'La rÃ©paration n\'a pas abouti aucun <b>{item}</b> disponible.';
//13.10.2013 Leo
langpack.optionsmovementopen = 'Cliquer une coordonnÃ©e ouvre la fenetre Mouvement';
//03.12.2013 Leo
// TAB - CHAMP
langpack.tabLabelChamp = 'Champion';
langpack.champHead = 'Salle des Champions - RÃ©glages';
langpack.champHeadEquippedItems = 'Items EquipÃ©s';
langpack.champHeadEquippedItems2 = 'Item(s),';
langpack.champHeadEquippedItems3 = 'CassÃ©s et pret pour la rÃ©paration';
langpack.champHeadItemList = 'Items';
langpack.champShowAllEffect = 'Voir tout les effets';
langpack.champRedEffects = 'Effets marquÃ©s en rouge:';
langpack.champUseAehterstones = 'Prendre Aehters de la ville:';
langpack.champLevel = 'Upgrade';
langpack.champQuality = 'Ehance';
langpack.champRepair = 'RÃ©paration';
langpack.champRepairTime = 'Temp de rÃ©paration';
langpack.champQualityUpgradeNote = 'Besoin:';
langpack.champQualityUpgradeNote2 = 'Aehters';
langpack.champInvertOrder = 'Inverser l\'ordre';
langpack.champFamily = 'Faction';
langpack.champType = 'Type';
langpack.champBonus = 'Bonus';
langpack.champEquipItem = 'Assigner:';
langpack.champUnequipItem = 'DÃ©sÃ©quiper';
langpack.champEquipTo = 'Assigner Ã :';
langpack.champNoCity = 'pas associÃ© a la ville';
langpack.champMarching = 'Ã  partir';
langpack.champDefending = 'Defendu';
langpack.champGems = 'Attention: Gems consomÃ©s:';
langpack.champItemBroken = 'Item cassÃ©';
langpack.champFatalError= 'Erreur fatale:';
langpack.champErrorQuality = 'Erreur lors de l\'amÃ©lioration de la qualitÃ©:';
langpack.champErrorLevel = 'Erreur lors de la mise Ã  niveau:';
langpack.champErrorRepair = 'Erreur de la rÃ©paration:';
langpack.champErrorDelete = 'Erreur de la suppression:';
langpack.champErrorUnequip = 'Erreur en Equippant:';
langpack.champErrorEquip = 'Erreur en DÃ©sÃ©quippant:';




// LOADING LANGPACK
langpack.loaded = true;


//	â”Œâ”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”
//	â”‚  	### EOF ###																	 						 â”‚
//	â”‚   KOC POWER ALL - ELITE | FRENCH LANGPACK																 â”‚
//	â””â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”˜
